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<blockquote data-quote="Donovan Morningfire" data-source="post: 4152671" data-attributes="member: 39532"><p>Well, allow me to retort...</p><p></p><p>a) I never said it had to mandatory, but as a GM I've come across many instances where I had a great idea for a scene, but had to scrap it because only one person had a reasonable chance at success due to how they spent their skill points. If the GM knows that everyone will at least have a chance of success at something, then that can open up a while wide range of options.</p><p></p><p>b) From my experiences, most players in that situation would be pissed becuase their beloved character looks like a buffoon, and even afterwards may be leery of "tossing away good skill points" for something they may not ever need again, especially if they only get a couple skill points per level. Heck, the players may even revolt if they feel the DM deliberately screwed them by creating a scenario they had no chance of successfully completing. Maybe some players are masochists and like to see their character beaten and humiliated and generally not succeeding, but most of us play to be Big Damn Heroes.</p><p></p><p>c) Not every DM plans things out that far ahead. I know several GM's that pretty run their games improv-style, with only the most basic plot outline and goal established before hand, that only concocted shortly before the game begins.</p><p></p><p>I know I'm probably not going to convince you that the SWSE/4e skill system isn't the "total rubbish" you believe to be. If you're happy with the current skill point system, more power to you. Me, I think it stinks and is more trouble than it's worth.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4152671, member: 39532"] Well, allow me to retort... a) I never said it had to mandatory, but as a GM I've come across many instances where I had a great idea for a scene, but had to scrap it because only one person had a reasonable chance at success due to how they spent their skill points. If the GM knows that everyone will at least have a chance of success at something, then that can open up a while wide range of options. b) From my experiences, most players in that situation would be pissed becuase their beloved character looks like a buffoon, and even afterwards may be leery of "tossing away good skill points" for something they may not ever need again, especially if they only get a couple skill points per level. Heck, the players may even revolt if they feel the DM deliberately screwed them by creating a scenario they had no chance of successfully completing. Maybe some players are masochists and like to see their character beaten and humiliated and generally not succeeding, but most of us play to be Big Damn Heroes. c) Not every DM plans things out that far ahead. I know several GM's that pretty run their games improv-style, with only the most basic plot outline and goal established before hand, that only concocted shortly before the game begins. I know I'm probably not going to convince you that the SWSE/4e skill system isn't the "total rubbish" you believe to be. If you're happy with the current skill point system, more power to you. Me, I think it stinks and is more trouble than it's worth. [/QUOTE]
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