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*Pathfinder & Starfinder
pathfinder skill system
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<blockquote data-quote="Kalis" data-source="post: 4180486" data-attributes="member: 64720"><p>There were things I liked about each system. For Pathfinder, I liked the combining of certain skills into a single skill. I also liked adding more skills as you level up.</p><p></p><p>One of the big things I love for 3.5 is skill tricks from Complete Scoundrel. Without skill points, Pathfinder isn't really backwards compatible with them. So in the end I went with 3.5.</p><p></p><p>Also, I always felt 3.5 treated hp and skill points the same. They both influence the future. Retroactive hp from con helps you survive better in the future, it doesn't let you survive past encounters that you could have won if your con now affected your hp back then. Similarly, int increases affect how well you learn in the future.</p></blockquote><p></p>
[QUOTE="Kalis, post: 4180486, member: 64720"] There were things I liked about each system. For Pathfinder, I liked the combining of certain skills into a single skill. I also liked adding more skills as you level up. One of the big things I love for 3.5 is skill tricks from Complete Scoundrel. Without skill points, Pathfinder isn't really backwards compatible with them. So in the end I went with 3.5. Also, I always felt 3.5 treated hp and skill points the same. They both influence the future. Retroactive hp from con helps you survive better in the future, it doesn't let you survive past encounters that you could have won if your con now affected your hp back then. Similarly, int increases affect how well you learn in the future. [/QUOTE]
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