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<blockquote data-quote="Roman" data-source="post: 4181280" data-attributes="member: 1845"><p>It is a bit of a bad form to quote oneself, but I am doing this, beacause I feel that Paizo have run along with this kind of thinking with the new skill system in Alpha 2, which makes it even easier to max skills than the 3.5E system, but still supports tinkering for those who want it. Kudos to Paizo all around on the new system - I really like it! </p><p></p><p>If I were to have one suggestion, though, I would recommend increasing the bonuses to class skills with level, so that the distinction between a maxed out class skill and non-class skill at level 20 is not +20 vs +23. I would suggest a progression that increases the bonus to class skills by +1 every four levels, starting with level 2. This would result in the following bonus to class skills: </p><p></p><p>Level 1: +3 </p><p>Level 2: +4 </p><p>Level 6: +5 </p><p>Level 10: +6 </p><p>Level 14: +7 </p><p>Level 18: + 8 </p><p></p><p>Why did I chose a progression every 4 levels starting with level 2? I would recommend it, because it meshes well with the other progressions in Pathfinder - it gives a bonus at levels, where the universal progression grants neither a feat nor an ability score increase. It also seems to work out pretty well in terms of final numbers. +28 for a maxed out class skill versus +20 for a maxed out non-class skill is a substantial difference, but maxed out non-class skills can still be useful at that spread. </p><p></p><p>(If we have a progression of this sort, it could be possible to remove the front-loaded +3 bonus at 1st level in lieu of a +1 bonus, or even a complete absence of an initial bonus, but I think the initial +3 bonus, although a bit front-loaded, is fine.) </p><p></p><p>I should also mention that a decent idea to prevent dipping a skill point in each class skill just to gain the bonus, might be to rule that the class skill bonus cannot exceed the number of ranks one has placed into the skill. </p><p></p><p>None of these changes are really necessary - from my perspective the skill point system is already good. Nonetheless, I do feel that especially the first change would improve the skill system further.</p></blockquote><p></p>
[QUOTE="Roman, post: 4181280, member: 1845"] It is a bit of a bad form to quote oneself, but I am doing this, beacause I feel that Paizo have run along with this kind of thinking with the new skill system in Alpha 2, which makes it even easier to max skills than the 3.5E system, but still supports tinkering for those who want it. Kudos to Paizo all around on the new system - I really like it! If I were to have one suggestion, though, I would recommend increasing the bonuses to class skills with level, so that the distinction between a maxed out class skill and non-class skill at level 20 is not +20 vs +23. I would suggest a progression that increases the bonus to class skills by +1 every four levels, starting with level 2. This would result in the following bonus to class skills: Level 1: +3 Level 2: +4 Level 6: +5 Level 10: +6 Level 14: +7 Level 18: + 8 Why did I chose a progression every 4 levels starting with level 2? I would recommend it, because it meshes well with the other progressions in Pathfinder - it gives a bonus at levels, where the universal progression grants neither a feat nor an ability score increase. It also seems to work out pretty well in terms of final numbers. +28 for a maxed out class skill versus +20 for a maxed out non-class skill is a substantial difference, but maxed out non-class skills can still be useful at that spread. (If we have a progression of this sort, it could be possible to remove the front-loaded +3 bonus at 1st level in lieu of a +1 bonus, or even a complete absence of an initial bonus, but I think the initial +3 bonus, although a bit front-loaded, is fine.) I should also mention that a decent idea to prevent dipping a skill point in each class skill just to gain the bonus, might be to rule that the class skill bonus cannot exceed the number of ranks one has placed into the skill. None of these changes are really necessary - from my perspective the skill point system is already good. Nonetheless, I do feel that especially the first change would improve the skill system further. [/QUOTE]
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