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*Pathfinder & Starfinder
Pathfinder Sneak Peeks (Old thread)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4805158" data-attributes="member: 710"><p>Calling them "real player" is probably nonsense.</p><p>And only showing those characters build by "real players" doesn't tell us anything, either. </p><p></p><p>What can be telling is the difference in power levels between optimized and non-optimzied? are the differences small or large? How many* "bad" decisions were required to get to a "weak" build, how many* "good" decisions where required to create a "strong" build? </p><p></p><p>My preference wouild be to require a lot of bad choices to make a truely weak character, and you need to really make the perfect, corner-case decisions to create an overpowered build. This tends to create a very large area of viable, interesting, no-more-than-necessary-exotic characters. </p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">*) It's not alwas a matter of "numbers" of choices, but also the gravity of a choice. Picking an ability score is a pretty obviously important choice, it should be obvious whether you need a low or a high choice for your character to not be weak. </span></p><p><span style="font-size: 9px">If you pick, say, a template, it's also a frigging big decisions. </span></p><p><span style="font-size: 9px">If you needed to go through a decision tree to finally get one specific feat that will "break" your character combined with one racial ability or class feature, that is a really long way, and it might just be something that doesn't really happen in most campaigns. And if they happen, they can be tracked back easily and the group can just ban the option if it hurts the game.</span></p><p><span style="font-size: 9px"></span></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4805158, member: 710"] Calling them "real player" is probably nonsense. And only showing those characters build by "real players" doesn't tell us anything, either. What can be telling is the difference in power levels between optimized and non-optimzied? are the differences small or large? How many* "bad" decisions were required to get to a "weak" build, how many* "good" decisions where required to create a "strong" build? My preference wouild be to require a lot of bad choices to make a truely weak character, and you need to really make the perfect, corner-case decisions to create an overpowered build. This tends to create a very large area of viable, interesting, no-more-than-necessary-exotic characters. [size=1] *) It's not alwas a matter of "numbers" of choices, but also the gravity of a choice. Picking an ability score is a pretty obviously important choice, it should be obvious whether you need a low or a high choice for your character to not be weak. If you pick, say, a template, it's also a frigging big decisions. If you needed to go through a decision tree to finally get one specific feat that will "break" your character combined with one racial ability or class feature, that is a really long way, and it might just be something that doesn't really happen in most campaigns. And if they happen, they can be tracked back easily and the group can just ban the option if it hurts the game. [/size] [/QUOTE]
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Pathfinder Sneak Peeks (Old thread)
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