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*Pathfinder & Starfinder
Pathfinder Sneak Peeks (Old thread)
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<blockquote data-quote="Twowolves" data-source="post: 4816976" data-attributes="member: 18093"><p>So they can do big things, a handfull of times per day. And foes get a save, often for no effect at all, essentially wasting the caster's action. Battlefield control is another subject entirely, since the only way for non-casters to duplicate this is to be a defender with time and manpower to sculpt a battlefield. But it's not impossible.</p><p></p><p></p><p></p><p>Many spells require full round actions to cast, and ranged fighters almost always get full attacks. Yes, if the enemy is doing hit-and-run it limits the effectiveness of full attacks, but it's <em>supposed </em>to do that. The attackers don't get their full attacks either. It's a viable strategy, not a deficiency of melee fighters. </p><p></p><p></p><p></p><p>Well, it <strong>IS </strong>a team-oriented game, after all. The casters immobilize or channel the opposition into an area where the fighters can whip-up on them. A fighter in a 5' wide hallway can hack his way through a staggering number of foes with full attack actions, and do it nearly all day. A mounted knight can dish out an obscene ammount of damage on a charge as well. It's their focus, so they do it pretty well. </p><p></p><p>What I've seen so far for Pathfinder, they have streamlined combat maneuvers, so they should be easier to use and therefore add to the fighter's bag of tricks. They have also added feats that increase damage at the expense of mostly-useless iterative attacks, and added class features that also help fighters fight better. I haven't been able to playtest the Beta fighter, but there will be one in the Pathfinder game I am starting up in August, so maybe I'll be in a better position to comment then.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 4816976, member: 18093"] So they can do big things, a handfull of times per day. And foes get a save, often for no effect at all, essentially wasting the caster's action. Battlefield control is another subject entirely, since the only way for non-casters to duplicate this is to be a defender with time and manpower to sculpt a battlefield. But it's not impossible. Many spells require full round actions to cast, and ranged fighters almost always get full attacks. Yes, if the enemy is doing hit-and-run it limits the effectiveness of full attacks, but it's [I]supposed [/I]to do that. The attackers don't get their full attacks either. It's a viable strategy, not a deficiency of melee fighters. Well, it [B]IS [/B]a team-oriented game, after all. The casters immobilize or channel the opposition into an area where the fighters can whip-up on them. A fighter in a 5' wide hallway can hack his way through a staggering number of foes with full attack actions, and do it nearly all day. A mounted knight can dish out an obscene ammount of damage on a charge as well. It's their focus, so they do it pretty well. What I've seen so far for Pathfinder, they have streamlined combat maneuvers, so they should be easier to use and therefore add to the fighter's bag of tricks. They have also added feats that increase damage at the expense of mostly-useless iterative attacks, and added class features that also help fighters fight better. I haven't been able to playtest the Beta fighter, but there will be one in the Pathfinder game I am starting up in August, so maybe I'll be in a better position to comment then. [/QUOTE]
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