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<blockquote data-quote="Mournblade94" data-source="post: 4818701" data-attributes="member: 74608"><p>4e did this. Fighters In my opinion have always carried the party through the encounters. I, and none of the players I know of, ever had a fighter that felt useless.</p><p> </p><p>I like the mage with Charm Person and the Fireball. I am not willing to play a game system that would take that away. I do not think it necessary to subscribe to the model that all characters should have one job.</p><p> </p><p></p><p> </p><p>I agree but maybe expand the class list and give 6 points instead. There are alot of skills that I think fighters should be allowed. There is no reason Sense motive should not be on anyone's list.</p><p> </p><p> </p><p> </p><p> </p><p>This is no fallacy. I have never allowed the 15 minute days, so if a party nova'd in the morning, they had to wait for the cleric to pray at the right time, and the mage to have adequate rest in a 24 hour period. Some of my most fun games have been the Rogue and Fighter pulling the party through.</p><p> </p><p>Obviously, they would not due against a full strength dragon, but it happens.</p><p> </p><p>Certainly not a fallacy. I would call it common.</p><p> </p><p> </p><p> </p><p>But now you have 4e to solve this perceived problem (which I think much less than people here actually report).</p></blockquote><p></p>
[QUOTE="Mournblade94, post: 4818701, member: 74608"] 4e did this. Fighters In my opinion have always carried the party through the encounters. I, and none of the players I know of, ever had a fighter that felt useless. I like the mage with Charm Person and the Fireball. I am not willing to play a game system that would take that away. I do not think it necessary to subscribe to the model that all characters should have one job. I agree but maybe expand the class list and give 6 points instead. There are alot of skills that I think fighters should be allowed. There is no reason Sense motive should not be on anyone's list. This is no fallacy. I have never allowed the 15 minute days, so if a party nova'd in the morning, they had to wait for the cleric to pray at the right time, and the mage to have adequate rest in a 24 hour period. Some of my most fun games have been the Rogue and Fighter pulling the party through. Obviously, they would not due against a full strength dragon, but it happens. Certainly not a fallacy. I would call it common. But now you have 4e to solve this perceived problem (which I think much less than people here actually report). [/QUOTE]
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