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Pathfinder Sneak Peeks (Old thread)
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<blockquote data-quote="AllisterH" data-source="post: 4821204" data-attributes="member: 51325"><p>That doesn't actually solve the problem though if you think about it all the way through...</p><p></p><p>Let's assume for the moment we have wands of CLW so that the fighters can fight practically all day long...</p><p></p><p>Fighters are great against the so-called trash encounters, basically encounters at there level or level + 1 but many DMs hate using such encounters since the party is not really threatened and really the only cost in resources is the GP that will be used up in healing via the wand of cure light wounds....</p><p></p><p>Many DMs respond by having only fights where there is a decent chance of death involved, however, these encounters tend to ones where you increasingly need a MU to at least provide buffs and or actual support in battle.</p><p></p><p>However, this kind of is at odds with the "attack the party while they're resting" since this WILL result in a TPK even though all the DM wants is to have the illusion of death...</p><p></p><p>Personally, I've never thought of the 15 minute adventuring day as caused by PLAYERS but actually caused by DMs IMO</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4821204, member: 51325"] That doesn't actually solve the problem though if you think about it all the way through... Let's assume for the moment we have wands of CLW so that the fighters can fight practically all day long... Fighters are great against the so-called trash encounters, basically encounters at there level or level + 1 but many DMs hate using such encounters since the party is not really threatened and really the only cost in resources is the GP that will be used up in healing via the wand of cure light wounds.... Many DMs respond by having only fights where there is a decent chance of death involved, however, these encounters tend to ones where you increasingly need a MU to at least provide buffs and or actual support in battle. However, this kind of is at odds with the "attack the party while they're resting" since this WILL result in a TPK even though all the DM wants is to have the illusion of death... Personally, I've never thought of the 15 minute adventuring day as caused by PLAYERS but actually caused by DMs IMO [/QUOTE]
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