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<blockquote data-quote="MACLARREN" data-source="post: 4832535" data-attributes="member: 12288"><p>My copies of the PF RPG are already ordered and I am a big fan of Paizo to say the least. However, this Paladin preview is the first one I don't really like. Here is what I see that frustrates me.</p><p></p><p>1) I dislike the LG alignment restriction, even though it's been around</p><p>forever. This is one area I see that 4e got right in not restricting it to this. I see the Paladin as a Warrior for his church regardless if it is good or not. Just my opinion and easily modified but why restrict a it to LG when they could have given options based upon the alignment of the deity they fight for? Just my $0.02 and I know it can be house ruled anyhow so nothing big I guess.</p><p></p><p>2) I hate 'detect evil' (It is a DM fun sponge IMO) This ability could have gone by the way side and something else could have been added based upon the alignment of the deity he represents.</p><p></p><p>3) I can't believe the 13th level paladin sample they show can heal 6d6</p><p>hp TEN TIMES PER DAY as a SWIFT ACTION (if used on himself). This is just way to much healing and we have an invincible fighter in combat as he can constantly be doing it round after round and still swinging at his opponent. Maybe I'm wrong here and I will have to see with the final book but just way to much healing IMO and house rules will come in to play here for sure if that is the case. I just see this as a big problem.</p><p></p><p>4) Standard magical item smorgasbord (which PF should have gotten rid</p><p>of, said they were gonna get rid of, and didn't and this has been the case with about all the character class previews) This may be a personal preference but somehow I thought it would get toned down. I guess that falls to the DM though.</p><p></p><p>I know there will be things we all like and things we don't like but these are the problems I see with the most recent preview. However, I can't wait until August to get my hands on it to make a better determination as it is and it will certainly be my game of choice going forward.</p></blockquote><p></p>
[QUOTE="MACLARREN, post: 4832535, member: 12288"] My copies of the PF RPG are already ordered and I am a big fan of Paizo to say the least. However, this Paladin preview is the first one I don't really like. Here is what I see that frustrates me. 1) I dislike the LG alignment restriction, even though it's been around forever. This is one area I see that 4e got right in not restricting it to this. I see the Paladin as a Warrior for his church regardless if it is good or not. Just my opinion and easily modified but why restrict a it to LG when they could have given options based upon the alignment of the deity they fight for? Just my $0.02 and I know it can be house ruled anyhow so nothing big I guess. 2) I hate 'detect evil' (It is a DM fun sponge IMO) This ability could have gone by the way side and something else could have been added based upon the alignment of the deity he represents. 3) I can't believe the 13th level paladin sample they show can heal 6d6 hp TEN TIMES PER DAY as a SWIFT ACTION (if used on himself). This is just way to much healing and we have an invincible fighter in combat as he can constantly be doing it round after round and still swinging at his opponent. Maybe I'm wrong here and I will have to see with the final book but just way to much healing IMO and house rules will come in to play here for sure if that is the case. I just see this as a big problem. 4) Standard magical item smorgasbord (which PF should have gotten rid of, said they were gonna get rid of, and didn't and this has been the case with about all the character class previews) This may be a personal preference but somehow I thought it would get toned down. I guess that falls to the DM though. I know there will be things we all like and things we don't like but these are the problems I see with the most recent preview. However, I can't wait until August to get my hands on it to make a better determination as it is and it will certainly be my game of choice going forward. [/QUOTE]
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