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Pathfinder Sneak Peeks (Old thread)
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<blockquote data-quote="EroGaki" data-source="post: 4843134" data-attributes="member: 57909"><p>It depends on who you are blinding. The BBEG isn't going to fail the check. Believe me, I've tried enough times; whether it be luck or DM cheese. I use glitterdust to take out "minions." For instance, our last game, we were trying to destroy a bridge while being attacked by a green dragon and a bunch of hobgoblins, along with their hellhounds. 8 archers appeared and would have filled us with holes had I not got a glitterdust off first. They were blinded <em>just long enough </em>to destroy the bridge. It didn't end the encounter; we still had hellhounds and a green dragon to contend with.</p><p></p><p>If we had been using the newer, lamer version of glitterdust, we more than likely would have died; our dragon friend and the hellhounds dropped us to the teens thanksto the breath weapon spamming.</p><p></p><p>All I'm saying is that just because a spell is potent, it doesn't mean it broken. Spells are supposed to be useful! Its hard enough as is to beef up save DC's, and now the enemy will get to save each round? That's lame on a level I cannot even describe. And that's just glitterdust; don't get me started on Web. I'm tired of the whining : "Oh man, that spell is actually <em>good</em>! It must be broken! Let's nerf it to uselessness." </p><p></p><p>So now no one will be blinded, or held, or stuck laughing... but wait! The PC's will get poisoned, paralyzed, cursed, and diseased! And they can't get rid of these effects because more spells were rendered pointless! Yay!! Happy days are here. The Monsters are all safe and the PC's a screwed!!</p><p></p><p>I wish they had a vomit smiley.</p></blockquote><p></p>
[QUOTE="EroGaki, post: 4843134, member: 57909"] It depends on who you are blinding. The BBEG isn't going to fail the check. Believe me, I've tried enough times; whether it be luck or DM cheese. I use glitterdust to take out "minions." For instance, our last game, we were trying to destroy a bridge while being attacked by a green dragon and a bunch of hobgoblins, along with their hellhounds. 8 archers appeared and would have filled us with holes had I not got a glitterdust off first. They were blinded [I]just long enough [/I]to destroy the bridge. It didn't end the encounter; we still had hellhounds and a green dragon to contend with. If we had been using the newer, lamer version of glitterdust, we more than likely would have died; our dragon friend and the hellhounds dropped us to the teens thanksto the breath weapon spamming. All I'm saying is that just because a spell is potent, it doesn't mean it broken. Spells are supposed to be useful! Its hard enough as is to beef up save DC's, and now the enemy will get to save each round? That's lame on a level I cannot even describe. And that's just glitterdust; don't get me started on Web. I'm tired of the whining : "Oh man, that spell is actually [I]good[/I]! It must be broken! Let's nerf it to uselessness." So now no one will be blinded, or held, or stuck laughing... but wait! The PC's will get poisoned, paralyzed, cursed, and diseased! And they can't get rid of these effects because more spells were rendered pointless! Yay!! Happy days are here. The Monsters are all safe and the PC's a screwed!! I wish they had a vomit smiley. [/QUOTE]
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