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Pathfinder Sneak Peeks (Old thread)
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<blockquote data-quote="coyote6" data-source="post: 4848082" data-attributes="member: 1225"><p>Ability damage doesn't automatically heal after an encounter, unless Pathfinder has changed it; it lingers until healed (via <em>lesser restoration</em> or more powerful spells, or slowly heal naturally). Those knocked around by an allip are likely to have to live with the Wis damage for the rest of the day. </p><p></p><p>I think they changed it from drain to damage so that healing it was in the realm of the PCs; ability drain requires a 4th level <em>restoration</em>, which is four levels past the ability of 3rd level PCs. To recover from Wis drain, PCs either have to seek out a scroll (800 gp -- quite a bit for 3rd level PCs) or someone to cast it (380 gp -- still not cheap). And if the allip(s) managed to slap around a couple of PCs, fixing the damage can easily become prohibitively expensive. </p><p></p><p>By the time PCs are capable of curing an allip's damage (i.e., at 7th level), allips have become relatively minor threats.</p><p></p><p>I think it's a decent change. Now you can use an allip as a tough, scary threat for a party of 2nd level characters, or a really scary (possibly even unbeatable) threat for 1st level characters (if they don't have the magic weapons to hit it, assuming PF incorporeal==3.5 incorporeal).</p></blockquote><p></p>
[QUOTE="coyote6, post: 4848082, member: 1225"] Ability damage doesn't automatically heal after an encounter, unless Pathfinder has changed it; it lingers until healed (via [I]lesser restoration[/I] or more powerful spells, or slowly heal naturally). Those knocked around by an allip are likely to have to live with the Wis damage for the rest of the day. I think they changed it from drain to damage so that healing it was in the realm of the PCs; ability drain requires a 4th level [I]restoration[/I], which is four levels past the ability of 3rd level PCs. To recover from Wis drain, PCs either have to seek out a scroll (800 gp -- quite a bit for 3rd level PCs) or someone to cast it (380 gp -- still not cheap). And if the allip(s) managed to slap around a couple of PCs, fixing the damage can easily become prohibitively expensive. By the time PCs are capable of curing an allip's damage (i.e., at 7th level), allips have become relatively minor threats. I think it's a decent change. Now you can use an allip as a tough, scary threat for a party of 2nd level characters, or a really scary (possibly even unbeatable) threat for 1st level characters (if they don't have the magic weapons to hit it, assuming PF incorporeal==3.5 incorporeal). [/QUOTE]
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