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Pathfinder Sneak Peeks (Old thread)
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<blockquote data-quote="James Jacobs" data-source="post: 4848499" data-attributes="member: 23937"><p>A few points of interest...</p><p></p><p>1) The "Paizo golem" from today's (6/30/09) blog is intended more as a "happy Paizo Anniversary" post then a for-real preview of how all constructs or monsters work.</p><p></p><p>2) Making the monsters "more powerful" is not the design goal of the Pathfinder Bestiary. We're making adjustments here and there to not only match the way the PFRPG works, but also adjustments that we feel (and our playtesters feel) have long needed to be made to the monsters, as evidenced by how combats with monsters in 3.5 over the past several years have shown everyone. In most cases, these adjustments are going to be relatively minor, and certainly we're attempting to keep the changes when they happen so that, in game, the monster won't feel any different in PFRPG than it did in 3.5. The allip's a good example; it does pretty much the same thing it did in 3.5 and fills the same monster role, but it's no longer doing things that a party of 3rd level characters are going to have to go broke fixing (permanent ability drain). It might be worth remembering as well that a monster of a specific CR isn't supposed to be a Life Or Death super-challenge against a party of an average level equal to that CR... that's never been the way CR works, really.</p><p></p><p>3) With a few exceptions, we're trying to keep all monster CRs the same as they were in 3.5 so that they'll still be able to serve the same roles in adventures. In some cases (such as the rakshasa) this means the monster gets buffed up, in others it means the monster gets nerfed.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 4848499, member: 23937"] A few points of interest... 1) The "Paizo golem" from today's (6/30/09) blog is intended more as a "happy Paizo Anniversary" post then a for-real preview of how all constructs or monsters work. 2) Making the monsters "more powerful" is not the design goal of the Pathfinder Bestiary. We're making adjustments here and there to not only match the way the PFRPG works, but also adjustments that we feel (and our playtesters feel) have long needed to be made to the monsters, as evidenced by how combats with monsters in 3.5 over the past several years have shown everyone. In most cases, these adjustments are going to be relatively minor, and certainly we're attempting to keep the changes when they happen so that, in game, the monster won't feel any different in PFRPG than it did in 3.5. The allip's a good example; it does pretty much the same thing it did in 3.5 and fills the same monster role, but it's no longer doing things that a party of 3rd level characters are going to have to go broke fixing (permanent ability drain). It might be worth remembering as well that a monster of a specific CR isn't supposed to be a Life Or Death super-challenge against a party of an average level equal to that CR... that's never been the way CR works, really. 3) With a few exceptions, we're trying to keep all monster CRs the same as they were in 3.5 so that they'll still be able to serve the same roles in adventures. In some cases (such as the rakshasa) this means the monster gets buffed up, in others it means the monster gets nerfed. [/QUOTE]
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