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Pathfinder Sneak Peeks (Old thread)
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<blockquote data-quote="malkav666" data-source="post: 4849883" data-attributes="member: 70565"><p>To those that are kind of not liking the Allip changes for PF or the Rust Monster changes for 4e, why not just play them the way you think they should be played in your own games?</p><p></p><p>I do not mind in the case of the allip the drain being converted to damage, it pretty much brings it in line with a shadow (<a href="http://www.d20srd.org/srd/monsters/shadow.htm" target="_blank">Shadow :: d20srd.org</a>). Even with the wisdom ability attack being damage instead of drain, the allip is still one tough cookie. It still has the madness ability, babbling, and its incorporeal. I think its going to give a party a hard time anyway. But if the fact that it did damage instead of drain really got under my skin, then I would just change it back to drain when and if I used the beastie.</p><p></p><p>I am not sure how the other topic about the rust monster in 4e works as I have not viewed that monster. But perhaps the same thing could be done there? If you think the rust monster should destroy metal on hits, how much work on the part of the DM would it take, to just say that it does?</p><p></p><p>I personally don't mind the monsters being tinkered with to try and make for a better CR fit. In all honesty there were quite a few SRD critters that had pretty big guns for their rating (or worse yet, were free kills for parties of their CR). Because it is compatible with 3.x, if I do not like a change I can just use the original MM version. But that is just my own opinion.</p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 4849883, member: 70565"] To those that are kind of not liking the Allip changes for PF or the Rust Monster changes for 4e, why not just play them the way you think they should be played in your own games? I do not mind in the case of the allip the drain being converted to damage, it pretty much brings it in line with a shadow ([url=http://www.d20srd.org/srd/monsters/shadow.htm]Shadow :: d20srd.org[/url]). Even with the wisdom ability attack being damage instead of drain, the allip is still one tough cookie. It still has the madness ability, babbling, and its incorporeal. I think its going to give a party a hard time anyway. But if the fact that it did damage instead of drain really got under my skin, then I would just change it back to drain when and if I used the beastie. I am not sure how the other topic about the rust monster in 4e works as I have not viewed that monster. But perhaps the same thing could be done there? If you think the rust monster should destroy metal on hits, how much work on the part of the DM would it take, to just say that it does? I personally don't mind the monsters being tinkered with to try and make for a better CR fit. In all honesty there were quite a few SRD critters that had pretty big guns for their rating (or worse yet, were free kills for parties of their CR). Because it is compatible with 3.x, if I do not like a change I can just use the original MM version. But that is just my own opinion. love, malkav [/QUOTE]
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