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Pathfinder Sneak Peeks (Old thread)
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<blockquote data-quote="malkav666" data-source="post: 4850356" data-attributes="member: 70565"><p>I find your post to be humorous. It seems that the idea of wisdom damage vs. wisdom drain does not seem to sit well with you. But the point at which you inferred that one over the other made the PLAYERS think outside of the box is where you lost me. What does taking drain over ability damage have to do with thinking outside of the box?</p><p></p><p>Sure if your DM wants to put something in with drain at your level 3 party he can always through in a higher CR monster and make the group have to make some very hard decisions. I have been DMing for the same group of folks for 16 years and yes I would agree that diversity in encounter is great for any game, and yes encounters where the players are rewarded for using those noggins are great fun. But a whether or not a monster does drain vs damage at CR 3 has very little to do with encounter design or dynamic. What it changes is the clean up AFTER the encounter. The damage can be taken care of by resources the party has at level 3, where as handleing drain is a level 7 resource (give or take).</p><p></p><p>As previously stated, if you don't like it, then change it. If it bothers you so much that you feel like you cannot use your head anymore as a player because one monster doesn't do permanent damage to your level 3 toon, then talk to your DM about it. Tell them to turn up the volume on the lethality in your game. I am sure they would be happy to comply. If they wont, then send my a PM and I will make a whole dungeon full of wisdom draining allips for you.Then you can make a crew level 3 characters and think your way around them. It will be grand fun for me. For you, maybe not so much, because everytime one of those critters touches you it will cost you 380 gp worth of resources.</p><p></p><p>This game is about having fun. It may be fun for you to face harder creatures. I am cool with that. I am sure your group and DM is cool with that as well. What kind of sucks is when a brand spankin' new DM chooses the allip because it looks like cool monster and wrecks the party beyond their ability to recover, all the whole while thinkng it was just a CR 3 monster like the others he had used. Thats not fun for anyone. Because the CR system in the end is about helping DMs build encounters that are appropriate for characters of that level. If I want to have more lethal encounters there is nothing stopping me from using higher CR monsters at my level 3 group, but the allip as is printed in the SRD, is NOT a CR 3 encounter. PFRPG looks like they will be fixing this problem.</p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 4850356, member: 70565"] I find your post to be humorous. It seems that the idea of wisdom damage vs. wisdom drain does not seem to sit well with you. But the point at which you inferred that one over the other made the PLAYERS think outside of the box is where you lost me. What does taking drain over ability damage have to do with thinking outside of the box? Sure if your DM wants to put something in with drain at your level 3 party he can always through in a higher CR monster and make the group have to make some very hard decisions. I have been DMing for the same group of folks for 16 years and yes I would agree that diversity in encounter is great for any game, and yes encounters where the players are rewarded for using those noggins are great fun. But a whether or not a monster does drain vs damage at CR 3 has very little to do with encounter design or dynamic. What it changes is the clean up AFTER the encounter. The damage can be taken care of by resources the party has at level 3, where as handleing drain is a level 7 resource (give or take). As previously stated, if you don't like it, then change it. If it bothers you so much that you feel like you cannot use your head anymore as a player because one monster doesn't do permanent damage to your level 3 toon, then talk to your DM about it. Tell them to turn up the volume on the lethality in your game. I am sure they would be happy to comply. If they wont, then send my a PM and I will make a whole dungeon full of wisdom draining allips for you.Then you can make a crew level 3 characters and think your way around them. It will be grand fun for me. For you, maybe not so much, because everytime one of those critters touches you it will cost you 380 gp worth of resources. This game is about having fun. It may be fun for you to face harder creatures. I am cool with that. I am sure your group and DM is cool with that as well. What kind of sucks is when a brand spankin' new DM chooses the allip because it looks like cool monster and wrecks the party beyond their ability to recover, all the whole while thinkng it was just a CR 3 monster like the others he had used. Thats not fun for anyone. Because the CR system in the end is about helping DMs build encounters that are appropriate for characters of that level. If I want to have more lethal encounters there is nothing stopping me from using higher CR monsters at my level 3 group, but the allip as is printed in the SRD, is NOT a CR 3 encounter. PFRPG looks like they will be fixing this problem. love, malkav [/QUOTE]
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Pathfinder Sneak Peeks (Old thread)
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