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Pathfinder Sneak Peeks (Old thread)
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<blockquote data-quote="malkav666" data-source="post: 4850630" data-attributes="member: 70565"><p>I am not sure about the part of the reading that is in parenthesis (The (10) after 1 round to be specific). But the rest of it looks like it plays like this:</p><p></p><p>The monster bites you and you need to make a fort save DC 19 or take 1 point of con damage. The poison will continue to to do one point of damage a round until you make a total of 1 saves against it.</p><p></p><p>So yeah this particular monster looks like it plays a lot like a 4e monster as in when the target makes a successful save then its over. But I am not sure when the saves for ongoing effects happen in PFRPG (either at the end or start of a given players turn makes the most sense), so it may differ in that way. And I am pretty sure there will be poison and/or disease effects that require more than a single save to shake.</p><p></p><p>So yes I would say the mechanics are comparable between the 4e "save ends" and the way PFRPG is handling poison. But I can also see its roots still in that it is still fit snugly withing the 3.x saving throw mechanic. So its kind of a toss up IMO. But regardless of the inspiration for the design, I think it will add a new dynamic to poisons (whereas before they were kind of..."Oh i got infected, handle initial damage, and then worry about the rest after the encounter" and now with an active save system I beleive they will have moe an effect on combat encounters).</p><p></p><p>It seems like a solid choice, but it is one of those that I will playtest before I make my judgement on. But I think it would not be that difficult to roll poisons and diseases back to the 3.x style if it did not fit for me. We shall see.</p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 4850630, member: 70565"] I am not sure about the part of the reading that is in parenthesis (The (10) after 1 round to be specific). But the rest of it looks like it plays like this: The monster bites you and you need to make a fort save DC 19 or take 1 point of con damage. The poison will continue to to do one point of damage a round until you make a total of 1 saves against it. So yeah this particular monster looks like it plays a lot like a 4e monster as in when the target makes a successful save then its over. But I am not sure when the saves for ongoing effects happen in PFRPG (either at the end or start of a given players turn makes the most sense), so it may differ in that way. And I am pretty sure there will be poison and/or disease effects that require more than a single save to shake. So yes I would say the mechanics are comparable between the 4e "save ends" and the way PFRPG is handling poison. But I can also see its roots still in that it is still fit snugly withing the 3.x saving throw mechanic. So its kind of a toss up IMO. But regardless of the inspiration for the design, I think it will add a new dynamic to poisons (whereas before they were kind of..."Oh i got infected, handle initial damage, and then worry about the rest after the encounter" and now with an active save system I beleive they will have moe an effect on combat encounters). It seems like a solid choice, but it is one of those that I will playtest before I make my judgement on. But I think it would not be that difficult to roll poisons and diseases back to the 3.x style if it did not fit for me. We shall see. love, malkav [/QUOTE]
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