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<blockquote data-quote="coyote6" data-source="post: 4850695" data-attributes="member: 1225"><p>I think the "frequency" entry describes how frequently they have to save; so this looks like it requires a save every round for 10 rounds, with each failed save dealing 1 Con damage. The "cure 1 save" seems like it means that once you make 1 save, you've shaken off the poison and don't have to save any more. So, this poison seems to effectively be like 4e's "save ends" -- except that it's a 3e-style Fort save, DC 19, rather than a "roll 10+" 4e-style save.</p><p></p><p>Other poisons can have different "cure" conditions, I imagine -- like "3 saves" or maybe even "get antidote". I like it. More flexible than regular 3e poisons, letting you both duplicate existing poisons (frequency 1 minute, with 2 saves), make up some truly nasty poisons (e.g., something with a high number of saves required to cure), and make up some of those "you've been poisoned and have 48 hours to find the cure" so beloved of fiction.</p><p></p><p>I wonder how multiple exposures work -- if Joe Cleric gets bit 3 times in succession, is he rolling 3 saves per round? That could get painful, fast, for poisons with "cure 3 saves" or the like.</p></blockquote><p></p>
[QUOTE="coyote6, post: 4850695, member: 1225"] I think the "frequency" entry describes how frequently they have to save; so this looks like it requires a save every round for 10 rounds, with each failed save dealing 1 Con damage. The "cure 1 save" seems like it means that once you make 1 save, you've shaken off the poison and don't have to save any more. So, this poison seems to effectively be like 4e's "save ends" -- except that it's a 3e-style Fort save, DC 19, rather than a "roll 10+" 4e-style save. Other poisons can have different "cure" conditions, I imagine -- like "3 saves" or maybe even "get antidote". I like it. More flexible than regular 3e poisons, letting you both duplicate existing poisons (frequency 1 minute, with 2 saves), make up some truly nasty poisons (e.g., something with a high number of saves required to cure), and make up some of those "you've been poisoned and have 48 hours to find the cure" so beloved of fiction. I wonder how multiple exposures work -- if Joe Cleric gets bit 3 times in succession, is he rolling 3 saves per round? That could get painful, fast, for poisons with "cure 3 saves" or the like. [/QUOTE]
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