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*Pathfinder & Starfinder
Pathfinder Spells and granting Feat effects
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<blockquote data-quote="knottyprof" data-source="post: 6170606" data-attributes="member: 6715607"><p>I haven't researched this other than the core book, but I was thinking why aren't there any spells that temporarily grants feats or feat like effects. Even with pathfinder's updated progression (compared to 3.5) I still feel like my characters could always use more feats. This got me thinking, what if there were spells that temporarily granted feats so I took a stab at a couple write ups focusing on the ranged attack feat track. I tried to include most of the core and base spell casting classes for the write up. Just looking for constructive (not destructive) criticism as to these samples. If anyone knows of published products that already cover these types of spells please feel free to reference.</p><p>Did find one spell in Ultimate Combat: Bestow Weapon Proficiency <a href="http://www.d20pfsrd.com/magic/all-spells/b/bestow-weapon-proficiency" target="_blank">http://www.d20pfsrd.com/magic/all-spells/b/bestow-weapon-proficiency</a></p><p></p><p>Archer’s Frenzy I</p><p>School: enchantment (compulsion); Level: Bard 2, Ranger 1, Sorcerer/Wizard 1, Summoner 1, Witch 1</p><p>Casting Time: 1 Standard Action</p><p>Components: V, S</p><p>Range: Personal or touch (see below)</p><p>Target: Self or living creature touched (see below)</p><p>Duration: see below</p><p>Saving Throw none; Spell Resistance yes (harmless)</p><p>Archer’s Frenzy I grants recipient the effects of the Point Blank Feat for the duration of the spell. If the recipient already possesses the feat then the spell has no effect.</p><p>When cast by a bard or ranger, the spell has a target of self only but lasts for 1 minute per level. When cast by a sorcerer, summoner, witch, or wizard the spell has a target of one living creature touched but the duration is only 1 round per level.</p><p> </p><p>Archer’s Frenzy II</p><p>School: enchantment (compulsion); Level: Bard 3, Ranger 2, Sorcerer/Wizard 2, Summoner 2, Witch 2</p><p>Casting Time: 1 Standard Action</p><p>Components: V, S</p><p>Range: Personal or touch (see below)</p><p>Target: Self or living creature touched (see below)</p><p>Duration: see below</p><p>Saving Throw none; Spell Resistance yes (harmless)</p><p>Archer’s Frenzy II grants recipient the effects of the Point Blank Feat and the Precise Shot Feat for the duration of the spell. The spell will not grant any additional benefits if the recipient already has either feat. Thus if a character with Point Blank Shot is the target of this spell, she would gain the additional benefits of the Precise Shot but no other benefits for the Point Blank Feat.</p><p>When cast by a bard or ranger, the spell has a target of self only but lasts for 1 minute per level. When cast by a sorcerer, summoner, witch, or wizard the spell has a target of one living creature touched but the duration is only 1 round per level.</p><p> </p><p>Archer’s Frenzy III</p><p>School: enchantment (compulsion); Level: Bard 4, Ranger 3, Sorcerer/Wizard 3, Summoner 3, Witch 3</p><p>Casting Time: 1 Standard Action</p><p>Components: V, S</p><p>Range: Personal or touch (see below)</p><p>Target: Self or living creature touched (see below)</p><p>Duration: see below</p><p>Saving Throw none; Spell Resistance yes (harmless)</p><p>Archer’s Frenzy III grants the recipient the effects of the Point Blank, Precise Shot, and Rapid Shot Feats for the duration of the spell. The spell will not grant any additional benefits if the recipient already has one of the feats. Thus if a character with Point Blank Shot is the target of this spell, she would gain the additional benefits of the Rapid Shot but no other benefits for the Point Blank Feat. The recipient must also meet the prerequisite requirements for any feats temporarily gained, or the effects of the feat are not gained as part of the spell effect. Thus, a character with a Dexterity less than 13 or a BAB of less than +1 would not gain the effects of the Rapid Shot feat as part of this spell’s effects.</p><p>When cast by a bard or ranger, the spell has a target of self only but lasts for 1 minute per level. When cast by a sorcerer, summoner, witch, or wizard the spell has a target of one living creature touched but the duration is only 1 round per level.</p></blockquote><p></p>
[QUOTE="knottyprof, post: 6170606, member: 6715607"] I haven't researched this other than the core book, but I was thinking why aren't there any spells that temporarily grants feats or feat like effects. Even with pathfinder's updated progression (compared to 3.5) I still feel like my characters could always use more feats. This got me thinking, what if there were spells that temporarily granted feats so I took a stab at a couple write ups focusing on the ranged attack feat track. I tried to include most of the core and base spell casting classes for the write up. Just looking for constructive (not destructive) criticism as to these samples. If anyone knows of published products that already cover these types of spells please feel free to reference. Did find one spell in Ultimate Combat: Bestow Weapon Proficiency [URL]http://www.d20pfsrd.com/magic/all-spells/b/bestow-weapon-proficiency[/URL] Archer’s Frenzy I School: enchantment (compulsion); Level: Bard 2, Ranger 1, Sorcerer/Wizard 1, Summoner 1, Witch 1 Casting Time: 1 Standard Action Components: V, S Range: Personal or touch (see below) Target: Self or living creature touched (see below) Duration: see below Saving Throw none; Spell Resistance yes (harmless) Archer’s Frenzy I grants recipient the effects of the Point Blank Feat for the duration of the spell. If the recipient already possesses the feat then the spell has no effect. When cast by a bard or ranger, the spell has a target of self only but lasts for 1 minute per level. When cast by a sorcerer, summoner, witch, or wizard the spell has a target of one living creature touched but the duration is only 1 round per level. Archer’s Frenzy II School: enchantment (compulsion); Level: Bard 3, Ranger 2, Sorcerer/Wizard 2, Summoner 2, Witch 2 Casting Time: 1 Standard Action Components: V, S Range: Personal or touch (see below) Target: Self or living creature touched (see below) Duration: see below Saving Throw none; Spell Resistance yes (harmless) Archer’s Frenzy II grants recipient the effects of the Point Blank Feat and the Precise Shot Feat for the duration of the spell. The spell will not grant any additional benefits if the recipient already has either feat. Thus if a character with Point Blank Shot is the target of this spell, she would gain the additional benefits of the Precise Shot but no other benefits for the Point Blank Feat. When cast by a bard or ranger, the spell has a target of self only but lasts for 1 minute per level. When cast by a sorcerer, summoner, witch, or wizard the spell has a target of one living creature touched but the duration is only 1 round per level. Archer’s Frenzy III School: enchantment (compulsion); Level: Bard 4, Ranger 3, Sorcerer/Wizard 3, Summoner 3, Witch 3 Casting Time: 1 Standard Action Components: V, S Range: Personal or touch (see below) Target: Self or living creature touched (see below) Duration: see below Saving Throw none; Spell Resistance yes (harmless) Archer’s Frenzy III grants the recipient the effects of the Point Blank, Precise Shot, and Rapid Shot Feats for the duration of the spell. The spell will not grant any additional benefits if the recipient already has one of the feats. Thus if a character with Point Blank Shot is the target of this spell, she would gain the additional benefits of the Rapid Shot but no other benefits for the Point Blank Feat. The recipient must also meet the prerequisite requirements for any feats temporarily gained, or the effects of the feat are not gained as part of the spell effect. Thus, a character with a Dexterity less than 13 or a BAB of less than +1 would not gain the effects of the Rapid Shot feat as part of this spell’s effects. When cast by a bard or ranger, the spell has a target of self only but lasts for 1 minute per level. When cast by a sorcerer, summoner, witch, or wizard the spell has a target of one living creature touched but the duration is only 1 round per level. [/QUOTE]
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