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<blockquote data-quote="Morrus" data-source="post: 6225943" data-attributes="member: 1"><p>Here's a rough attempt at some weapons. These would be used IN ADDITION to the existing Pathfinder sci-fi ranged weapons (see <a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=968" target="_blank">SANTIAGO web enhancement here</a>).</p><p></p><p><strong>Phaser</strong> A PHoton mASER (or PHASed Energy Rectification) is a common directed-energy weapon used in Federation space. They come in a variety of sizes and types, from hand-held pistols and rifles to starship-mounted batteries, and are typically adjustable in both width and output. Phasers can also be set to “overload” which creates a blast of up to a 150-ft radius. Small-arms phasers come in a variety of types as listed in the weapons table below. There are a variety of models of phaser (both pistol and rifle) but they all share the same stats.<p style="margin-left: 20px"><strong></strong></p> <p style="margin-left: 20px"><strong>Stun Setting:</strong> All small-arm phaser weapons can be set to “stun”. This changes the damage type to non-lethal.</p> <p style="margin-left: 20px"></p><p></p><p> <strong>Disruptor</strong> Easier to obtain than the more hi-tech phaser, and favoured by a variety of races, a disruptor excites the molecular bonds of targets. They are considered less elegant than phaser-based weapons, and their effects are described as thermal shock and blunt force, rather than the 'rapid nadion effect'. There are a variety of models of disruptor (both pistol and rifle) but they all share the same stats.<p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Varon-T Disruptor</strong>: Highly illegal, even in very permissive areas, literally tears the body apart at the molecular level from the inside out, resulting in a relatively slow and excruciating death by disintegration. It shares the stats of a disruptor pistol, but continues to damage the target at a rate of 1d4 per round until a DC 15 Fort save (which can be attempted after each 1d4 damage is applied) is made.</p> <p style="margin-left: 20px"></p><p></p><p> <strong>Bat'leth </strong>A bat'leth is a curved longsword, although typically used two-handed. It has the properties of both sword and light shield (+1 AC). [Klingon]</p><p></p><p> <strong>Teral'n</strong> A teral'n is a polearm siimlar to a trident with retractable blades. Variations include axe-heads. [Romulan]</p><p></p><p> <strong>Lirpa </strong>A lirpa is a wooden staff with a semicircular blade at one end and a metal bludgeon at the other. [Vulcan]</p><p></p><p> <strong>D'k tahg</strong>, <strong>Mek'leth</strong> These weapons are, respectively, daggers and short swords, and share their stats. One additional variation, the Qutluch, is a ceremonial dagger used for assassination, and has a x3 critical modifer. [Klingon]</p><p></p><p> <table style='width: 100%'><tr><td> <strong>SIMPLE WEAPONS</strong></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td> Weapon</td><td> Cost</td><td> Damage (M)</td><td> Critical</td><td> Range</td><td> Weight</td><td> Type</td><td> Special</td></tr><tr><td> Phaser Pistol</td><td> 50 Cr</td><td> 1d8 (3d8**)</td><td> x3</td><td> 80 ft.</td><td> 1 lb.</td><td> Fire</td><td> Sidearm*</td></tr><tr><td><span style="color: #000000">Disruptor Pistol</span></td><td><span style="color: #000000">40 Cr</span></td><td><span style="color: #000000">1d8</span></td><td><span style="color: #000000">x2</span></td><td><span style="color: #000000">60 ft.</span></td><td><span style="color: #000000">1 lb.</span></td><td><span style="color: #000000">Fire</span></td><td><span style="color: #000000">Sidearm*</span></td></tr><tr><td> <strong>MARTIAL WEAPONS</strong></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td> Weapon</td><td> Cost</td><td> Damage (M)</td><td> Critical</td><td> Range</td><td> Weight</td><td> Type</td><td> Special</td></tr><tr><td> Phaser Rifle</td><td> 120 Cr</td><td> 1d10 (4d10**)</td><td> 19-20/x2</td><td> 150 ft.</td><td> 4 lb.</td><td> Fire</td><td><br /> </td></tr><tr><td><span style="color: #000000">Disruptor Rifle</span></td><td><span style="color: #000000">100 Cr</span></td><td><span style="color: #000000">1d10</span></td><td><span style="color: #000000">19-20/x2</span></td><td><span style="color: #000000">120 ft.</span></td><td><span style="color: #000000">5 lb.</span></td><td><span style="color: #000000">Fire</span></td><td><span style="color: #000000"><br /> </span></td></tr><tr><td> <strong>EXOTIC WEAPONS</strong></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td> Weapon</td><td> Cost</td><td> Damage (M)</td><td> Critical</td><td> Range</td><td> Weight</td><td> Type</td><td> Special</td></tr><tr><td> Bat'leth</td><td> 100 Cr</td><td> 1d10</td><td> x2</td><td> -</td><td> 4 lb.</td><td> P/S</td><td><br /> </td></tr><tr><td><span style="color: #000000">Energy Whip</span></td><td><span style="color: #000000">150 Cr</span></td><td><span style="color: #000000">1d6</span></td><td><span style="color: #000000">x2</span></td><td><span style="color: #000000">-</span></td><td><span style="color: #000000">2 lb.</span></td><td><span style="color: #000000">Force</span></td><td><span style="color: #000000">disarm, nonlethal, reach, trip</span></td></tr><tr><td> Teral'n</td><td> 75 Cr.</td><td> 1d6</td><td> x2</td><td> 10 ft.</td><td> 4 lb.</td><td> P</td><td> brace</td></tr><tr><td> Lirpa</td><td> 100 Cr</td><td> 1d6</td><td> x2</td><td> -</td><td> 4 lb.</td><td> S/B</td><td><br /> </td></tr></table><p> <span style="font-size: 9px">* Weapons designated as Sidearms do not provoke AoO from adjacent opponents.</span></p><p><span style="font-size: 9px"></span><span style="font-size: 9px">**The number in parenthesis refers to overload damage.</span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6225943, member: 1"] Here's a rough attempt at some weapons. These would be used IN ADDITION to the existing Pathfinder sci-fi ranged weapons (see [URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=968"]SANTIAGO web enhancement here[/URL]). [B]Phaser[/B] A PHoton mASER (or PHASed Energy Rectification) is a common directed-energy weapon used in Federation space. They come in a variety of sizes and types, from hand-held pistols and rifles to starship-mounted batteries, and are typically adjustable in both width and output. Phasers can also be set to “overload” which creates a blast of up to a 150-ft radius. Small-arms phasers come in a variety of types as listed in the weapons table below. There are a variety of models of phaser (both pistol and rifle) but they all share the same stats.[INDENT][B] Stun Setting:[/B] All small-arm phaser weapons can be set to “stun”. This changes the damage type to non-lethal. [/INDENT] [B]Disruptor[/B] Easier to obtain than the more hi-tech phaser, and favoured by a variety of races, a disruptor excites the molecular bonds of targets. They are considered less elegant than phaser-based weapons, and their effects are described as thermal shock and blunt force, rather than the 'rapid nadion effect'. There are a variety of models of disruptor (both pistol and rifle) but they all share the same stats.[INDENT] [B]Varon-T Disruptor[/B]: Highly illegal, even in very permissive areas, literally tears the body apart at the molecular level from the inside out, resulting in a relatively slow and excruciating death by disintegration. It shares the stats of a disruptor pistol, but continues to damage the target at a rate of 1d4 per round until a DC 15 Fort save (which can be attempted after each 1d4 damage is applied) is made. [/INDENT] [B]Bat'leth [/B]A bat'leth is a curved longsword, although typically used two-handed. It has the properties of both sword and light shield (+1 AC). [Klingon] [B]Teral'n[/B] A teral'n is a polearm siimlar to a trident with retractable blades. Variations include axe-heads. [Romulan] [B]Lirpa [/B]A lirpa is a wooden staff with a semicircular blade at one end and a metal bludgeon at the other. [Vulcan] [B]D'k tahg[/B], [B]Mek'leth[/B] These weapons are, respectively, daggers and short swords, and share their stats. One additional variation, the Qutluch, is a ceremonial dagger used for assassination, and has a x3 critical modifer. [Klingon] [TABLE] [TR] [TD="bgcolor: #0047ff, colspan: 8"] [B]SIMPLE WEAPONS[/B][/TD] [/TR] [TR] [TD="bgcolor: #0099ff"] Weapon[/TD] [TD="bgcolor: #0099ff"] Cost[/TD] [TD="bgcolor: #0099ff"] Damage (M)[/TD] [TD="bgcolor: #0099ff"] Critical[/TD] [TD="bgcolor: #0099ff"] Range[/TD] [TD="bgcolor: #0099ff"] Weight[/TD] [TD="bgcolor: #0099ff"] Type[/TD] [TD="bgcolor: #0099ff"] Special[/TD] [/TR] [TR] [TD] Phaser Pistol[/TD] [TD] 50 Cr[/TD] [TD] 1d8 (3d8**)[/TD] [TD] x3[/TD] [TD] 80 ft.[/TD] [TD] 1 lb.[/TD] [TD] Fire[/TD] [TD] Sidearm*[/TD] [/TR] [TR] [TD="bgcolor: #e6e6e6"][COLOR=#000000]Disruptor Pistol[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]40 Cr[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]1d8[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]x2[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]60 ft.[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]1 lb.[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]Fire[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]Sidearm*[/COLOR][/TD] [/TR] [TR] [TD="bgcolor: #2323dc, colspan: 8"] [B]MARTIAL WEAPONS[/B][/TD] [/TR] [TR] [TD="bgcolor: #0047ff"] Weapon[/TD] [TD="bgcolor: #0047ff"] Cost[/TD] [TD="bgcolor: #0047ff"] Damage (M)[/TD] [TD="bgcolor: #0047ff"] Critical[/TD] [TD="bgcolor: #0047ff"] Range[/TD] [TD="bgcolor: #0047ff"] Weight[/TD] [TD="bgcolor: #0047ff"] Type[/TD] [TD="bgcolor: #0047ff"] Special[/TD] [/TR] [TR] [TD] Phaser Rifle[/TD] [TD] 120 Cr[/TD] [TD] 1d10 (4d10**)[/TD] [TD] 19-20/x2[/TD] [TD] 150 ft.[/TD] [TD] 4 lb.[/TD] [TD] Fire[/TD] [TD] [/TD] [/TR] [TR] [TD="bgcolor: #e6e6e6"][COLOR=#000000]Disruptor Rifle[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]100 Cr[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]1d10[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]19-20/x2[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]120 ft.[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]5 lb.[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]Fire[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000] [/COLOR][/TD] [/TR] [TR] [TD="bgcolor: #2323dc, colspan: 8"] [B]EXOTIC WEAPONS[/B][/TD] [/TR] [TR] [TD="bgcolor: #0047ff"] Weapon[/TD] [TD="bgcolor: #0047ff"] Cost[/TD] [TD="bgcolor: #0047ff"] Damage (M)[/TD] [TD="bgcolor: #0047ff"] Critical[/TD] [TD="bgcolor: #0047ff"] Range[/TD] [TD="bgcolor: #0047ff"] Weight[/TD] [TD="bgcolor: #0047ff"] Type[/TD] [TD="bgcolor: #0047ff"] Special[/TD] [/TR] [TR] [TD] Bat'leth[/TD] [TD] 100 Cr[/TD] [TD] 1d10[/TD] [TD] x2[/TD] [TD] -[/TD] [TD] 4 lb.[/TD] [TD] P/S[/TD] [TD] [/TD] [/TR] [TR] [TD="bgcolor: #e6e6e6"][COLOR=#000000]Energy Whip[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]150 Cr[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]1d6[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]x2[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]-[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]2 lb.[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]Force[/COLOR][/TD] [TD="bgcolor: #e6e6e6"][COLOR=#000000]disarm, nonlethal, reach, trip[/COLOR][/TD] [/TR] [TR] [TD] Teral'n[/TD] [TD] 75 Cr.[/TD] [TD] 1d6[/TD] [TD] x2[/TD] [TD] 10 ft.[/TD] [TD] 4 lb.[/TD] [TD] P[/TD] [TD] brace[/TD] [/TR] [TR] [TD] Lirpa[/TD] [TD] 100 Cr[/TD] [TD] 1d6[/TD] [TD] x2[/TD] [TD] -[/TD] [TD] 4 lb.[/TD] [TD] S/B[/TD] [TD] [/TD] [/TR] [/TABLE] [SIZE=1]* Weapons designated as Sidearms do not provoke AoO from adjacent opponents. [/SIZE][SIZE=1]**The number in parenthesis refers to overload damage.[/SIZE] [/QUOTE]
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