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<blockquote data-quote="Morrus" data-source="post: 6226433" data-attributes="member: 1"><p><span style="font-size: 15px"><strong>Borg Drone CR 1/2</strong></span></p><p> <strong>XP 200</strong></p><p> LE Medium humanoid</p><p> <strong>Init</strong> +0; <strong>Senses</strong> darkvision 60 ft.; Perception +0</p><p> [HR][/HR]<strong>Defense</strong></p><p> [HR][/HR]<strong>AC</strong> 12, touch 10, flat-footed 12 (+2 natural)</p><p> <strong>hp</strong> 12 (2d8+3)</p><p> <strong>Fort</strong> +0, <strong>Ref</strong> +0, <strong>Will</strong> +3</p><p> <strong>SD:</strong> Adaptive</p><p> [HR][/HR]<strong>Offense</strong></p><p> [HR][/HR]<strong>Speed</strong> 30 ft.</p><p> <strong>Melee</strong> slam +4 (1d6+4)</p><p><strong>Ranged</strong> disruptor rifle +1 (1d10/19-20)</p><p> [HR][/HR]<strong>Statistics</strong></p><p> [HR][/HR]<strong>Str</strong> 17, <strong>Dex</strong> 10, <strong>Con</strong> —, <strong>Int</strong> —, <strong>Wis</strong> 10, <strong>Cha</strong> 10</p><p> <strong>Base</strong> <strong>Atk</strong> +1; <strong>CMB</strong> +4; <strong>CMD</strong> 14</p><p> <strong>Feats</strong> Toughness</p><p> <strong>Special Qualities</strong> staggered</p><p> [HR][/HR]<strong>Ecology</strong></p><p> [HR][/HR]<strong>Environment </strong>any</p><p> <strong>Organization</strong> any</p><p> <strong>Treasure</strong> none</p><p></p><p><em>Staggered (Ex): </em>Borg have poor reflexes and can only perform a single move action or standard action each round. A Borg can move up to its speed and attack in the same round as a charge action.</p><p></p><p><em>Adaptive (Ex):</em> Borg are able to adapt their shielding to new attacks, rendering them ineffective. Whenever they receive damage, roll 1d6. On a roll of 6, the Borg (collectively) will have now adapted to that attack and will no longer suffer damage from it. The attack is a specific type (e.g. Starfleet phasers, or Orion disruptors). This does not apply to normal physical damage of the piercing, slashing, and bludgeoning type. It is possible to reset this resistance to a specific attack by spending a Technobabble (in which case the attacker will "cycle the photon frequencies" or something similar).</p><p></p><p>[h=3]Creating a Borg[/h]</p><p>The Borg are known for their ability to assimilate other creatures. "Borg" is an acquired template that can be added to any corporeal creature, referred to hereafter as the base creature. </p><p></p><p><strong>Challenge Rating</strong>: This depends on the creature's new total number of Hit Dice, as follows:</p><p></p><table style='width: 100%'><tr><td><strong>HD<br /> </strong></td><td><strong>CR</strong></td><td><strong>XP</strong></td></tr><tr><td>1/2</td><td>1/8</td><td>50</td></tr><tr><td>1</td><td>1/4</td><td>100</td></tr><tr><td>2</td><td>1/2</td><td>200</td></tr><tr><td>3–4</td><td>1</td><td>400</td></tr><tr><td>5–6</td><td>2</td><td>600</td></tr><tr><td>7–8</td><td>3</td><td>800</td></tr><tr><td>9–10</td><td>4</td><td>1,200</td></tr><tr><td>11–12</td><td>5</td><td>1,600</td></tr><tr><td>13–16</td><td>6</td><td>2,400</td></tr><tr><td>17–20</td><td>7</td><td>3,200</td></tr><tr><td>21–24</td><td>8</td><td>4,800</td></tr><tr><td>25–28</td><td>9</td><td>6,400</td></tr></table><p> <strong></strong></p><p><strong>Alignment</strong>: Always lawful evil.</p><p> <strong></strong></p><p><strong>Type</strong>: The creature's type remains the same. It uses all the base creature's statistics and special abilities except as noted here.</p><p></p><p> <strong>Armor Class</strong>: Natural armor is based on the Borg's size:</p><p></p><table style='width: 100%'><tr><td><strong>Borg Size<br /> </strong></td><td><strong>Natural Armor Bonus</strong></td></tr><tr><td>Tiny or smaller</td><td>+0</td></tr><tr><td>Small</td><td>+1</td></tr><tr><td>Medium</td><td>+2</td></tr><tr><td>Large</td><td>+3</td></tr><tr><td>Huge</td><td>+4</td></tr><tr><td>Gargantuan</td><td>+7</td></tr><tr><td>Colossal</td><td>+11</td></tr></table><p> <strong></strong></p><p><strong>Hit Dice</strong>: Drop HD gained from class levels (minimum of 1) and change racial HD to d8s. Borg gain a number of additional HD as noted on the following table.</p><p></p><table style='width: 100%'><tr><td><strong>Borg Size<br /> </strong></td><td><strong>Bonus Hit Dice</strong></td></tr><tr><td>Tiny or smaller</td><td>—</td></tr><tr><td>Small or Medium</td><td>+1 HD</td></tr><tr><td>Large</td><td>+2 HD</td></tr><tr><td>Huge</td><td>+4 HD</td></tr><tr><td>Gargantuan</td><td>+6 HD</td></tr><tr><td>Colossal</td><td>+10 HD</td></tr></table><p>Borg use their Charisma modifiers to determine bonus hit points (instead of Constitution).</p><p></p><p> <strong>Saves</strong>: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.</p><p></p><p> <strong>Defensive Abilities</strong>: Borg lose their defensive abilities and gain all of the qualities and immunities granted by the Borg template . Borg gain the Adaptive special defense (see below).</p><p> <strong></strong></p><p><strong>Speed</strong>: Winged Borg can still fly, but maneuverability drops to clumsy. Retain all other movement types.</p><p> <strong></strong></p><p><strong>Attacks</strong>: A Borg retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. It also gains a slam attack that deals damage based on the Borg 's size, but as if it were one size category larger than its actual size.</p><p></p><p> <strong>Special Attacks</strong>: A Borg retains none of the base creature's special attacks.</p><p></p><p> <strong>Abilities</strong>: Str +2, Dex –2. A zombie has no Con or Int score, and its Wis and Cha become 10.</p><p></p><p> <strong>BAB</strong>: A Borg's base attack is equal to 3/4 its Hit Dice.</p><p></p><p> <strong>Skills</strong>: A Borg has no skill ranks.</p><p></p><p> <strong>Feats</strong>: A Borg loses all feats possessed by the base creature, and does not gain feats as its Hit Dice increase, but it does gain Toughness as a bonus feat.</p><p></p><p> <strong>Special Qualities</strong>: A Borg loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A Borg gains the following special qualities:</p><p></p><p> <em>Staggered (Ex)</em>: Borg have poor reflexes and can only perform a single move action or standard action each round. A Borg can move up to its speed and attack in the same round as a charge action.</p><p></p><p><em>Adaptive (Ex):</em> Borg are able to adapt their shielding to new attacks, rendering them ineffective. Whenever they receive damage, roll 1d6. On a roll of 6, the Borg (collectively) will have now adapted to that attack and will no longer suffer damage from it. The attack is a specific type (e.g. Starfleet phasers, or Orion disruptors). This does not apply to normal physical damage of the piercing, slashing, and bludgeoning type. It is possible to reset this resistance to a specific attack by spending a Technobabble (in which case the attacker will "cycle the photon frequencies" or something similar).</p></blockquote><p></p>
[QUOTE="Morrus, post: 6226433, member: 1"] [SIZE=4][B]Borg Drone CR 1/2[/B][/SIZE] [B]XP 200[/B] LE Medium humanoid [B]Init[/B] +0; [B]Senses[/B] darkvision 60 ft.; Perception +0 [HR][/HR][B]Defense[/B] [HR][/HR][B]AC[/B] 12, touch 10, flat-footed 12 (+2 natural) [B]hp[/B] 12 (2d8+3) [B]Fort[/B] +0, [B]Ref[/B] +0, [B]Will[/B] +3 [B]SD:[/B] Adaptive [HR][/HR][B]Offense[/B] [HR][/HR][B]Speed[/B] 30 ft. [B]Melee[/B] slam +4 (1d6+4) [B]Ranged[/B] disruptor rifle +1 (1d10/19-20) [HR][/HR][B]Statistics[/B] [HR][/HR][B]Str[/B] 17, [B]Dex[/B] 10, [B]Con[/B] —, [B]Int[/B] —, [B]Wis[/B] 10, [B]Cha[/B] 10 [B]Base[/B] [B]Atk[/B] +1; [B]CMB[/B] +4; [B]CMD[/B] 14 [B]Feats[/B] Toughness [B]Special Qualities[/B] staggered [HR][/HR][B]Ecology[/B] [HR][/HR][B]Environment [/B]any [B]Organization[/B] any [B]Treasure[/B] none [I]Staggered (Ex): [/I]Borg have poor reflexes and can only perform a single move action or standard action each round. A Borg can move up to its speed and attack in the same round as a charge action. [I]Adaptive (Ex):[/I] Borg are able to adapt their shielding to new attacks, rendering them ineffective. Whenever they receive damage, roll 1d6. On a roll of 6, the Borg (collectively) will have now adapted to that attack and will no longer suffer damage from it. The attack is a specific type (e.g. Starfleet phasers, or Orion disruptors). This does not apply to normal physical damage of the piercing, slashing, and bludgeoning type. It is possible to reset this resistance to a specific attack by spending a Technobabble (in which case the attacker will "cycle the photon frequencies" or something similar). [h=3]Creating a Borg[/h] The Borg are known for their ability to assimilate other creatures. "Borg" is an acquired template that can be added to any corporeal creature, referred to hereafter as the base creature. [B]Challenge Rating[/B]: This depends on the creature's new total number of Hit Dice, as follows: [TABLE="class: outer_border, width: 500"] [TR] [TD="align: center"][B]HD [/B][/TD] [TD="align: center"][B]CR[/B][/TD] [TD="align: center"][B]XP[/B][/TD] [/TR] [TR] [TD="align: center"]1/2[/TD] [TD="align: center"]1/8[/TD] [TD="align: center"]50[/TD] [/TR] [TR] [TD="align: center"]1[/TD] [TD="align: center"]1/4[/TD] [TD="align: center"]100[/TD] [/TR] [TR] [TD="align: center"]2[/TD] [TD="align: center"]1/2[/TD] [TD="align: center"]200[/TD] [/TR] [TR] [TD="align: center"]3–4[/TD] [TD="align: center"]1[/TD] [TD="align: center"]400[/TD] [/TR] [TR] [TD="align: center"]5–6[/TD] [TD="align: center"]2[/TD] [TD="align: center"]600[/TD] [/TR] [TR] [TD="align: center"]7–8[/TD] [TD="align: center"]3[/TD] [TD="align: center"]800[/TD] [/TR] [TR] [TD="align: center"]9–10[/TD] [TD="align: center"]4[/TD] [TD="align: center"]1,200[/TD] [/TR] [TR] [TD="align: center"]11–12[/TD] [TD="align: center"]5[/TD] [TD="align: center"]1,600[/TD] [/TR] [TR] [TD="align: center"]13–16[/TD] [TD="align: center"]6[/TD] [TD="align: center"]2,400[/TD] [/TR] [TR] [TD="align: center"]17–20[/TD] [TD="align: center"]7[/TD] [TD="align: center"]3,200[/TD] [/TR] [TR] [TD="align: center"]21–24[/TD] [TD="align: center"]8[/TD] [TD="align: center"]4,800[/TD] [/TR] [TR] [TD="align: center"]25–28[/TD] [TD="align: center"]9[/TD] [TD="align: center"]6,400[/TD] [/TR] [/TABLE] [B] Alignment[/B]: Always lawful evil. [B] Type[/B]: The creature's type remains the same. It uses all the base creature's statistics and special abilities except as noted here. [B]Armor Class[/B]: Natural armor is based on the Borg's size: [TABLE="class: outer_border, width: 500"] [TR] [TD][B]Borg Size [/B][/TD] [TD="align: center"][B]Natural Armor Bonus[/B][/TD] [/TR] [TR] [TD]Tiny or smaller[/TD] [TD="align: center"]+0[/TD] [/TR] [TR] [TD]Small[/TD] [TD="align: center"]+1[/TD] [/TR] [TR] [TD]Medium[/TD] [TD="align: center"]+2[/TD] [/TR] [TR] [TD]Large[/TD] [TD="align: center"]+3[/TD] [/TR] [TR] [TD]Huge[/TD] [TD="align: center"]+4[/TD] [/TR] [TR] [TD]Gargantuan[/TD] [TD="align: center"]+7[/TD] [/TR] [TR] [TD]Colossal[/TD] [TD="align: center"]+11[/TD] [/TR] [/TABLE] [B] Hit Dice[/B]: Drop HD gained from class levels (minimum of 1) and change racial HD to d8s. Borg gain a number of additional HD as noted on the following table. [TABLE="class: outer_border, width: 500"] [TR] [TD][B]Borg Size [/B][/TD] [TD="align: center"][B]Bonus Hit Dice[/B][/TD] [/TR] [TR] [TD]Tiny or smaller[/TD] [TD="align: center"]—[/TD] [/TR] [TR] [TD]Small or Medium[/TD] [TD="align: center"]+1 HD[/TD] [/TR] [TR] [TD]Large[/TD] [TD="align: center"]+2 HD[/TD] [/TR] [TR] [TD]Huge[/TD] [TD="align: center"]+4 HD[/TD] [/TR] [TR] [TD]Gargantuan[/TD] [TD="align: center"]+6 HD[/TD] [/TR] [TR] [TD]Colossal[/TD] [TD="align: center"]+10 HD[/TD] [/TR] [/TABLE] Borg use their Charisma modifiers to determine bonus hit points (instead of Constitution). [B]Saves[/B]: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2. [B]Defensive Abilities[/B]: Borg lose their defensive abilities and gain all of the qualities and immunities granted by the Borg template . Borg gain the Adaptive special defense (see below). [B] Speed[/B]: Winged Borg can still fly, but maneuverability drops to clumsy. Retain all other movement types. [B] Attacks[/B]: A Borg retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. It also gains a slam attack that deals damage based on the Borg 's size, but as if it were one size category larger than its actual size. [B]Special Attacks[/B]: A Borg retains none of the base creature's special attacks. [B]Abilities[/B]: Str +2, Dex –2. A zombie has no Con or Int score, and its Wis and Cha become 10. [B]BAB[/B]: A Borg's base attack is equal to 3/4 its Hit Dice. [B]Skills[/B]: A Borg has no skill ranks. [B]Feats[/B]: A Borg loses all feats possessed by the base creature, and does not gain feats as its Hit Dice increase, but it does gain Toughness as a bonus feat. [B]Special Qualities[/B]: A Borg loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A Borg gains the following special qualities: [I]Staggered (Ex)[/I]: Borg have poor reflexes and can only perform a single move action or standard action each round. A Borg can move up to its speed and attack in the same round as a charge action. [I]Adaptive (Ex):[/I] Borg are able to adapt their shielding to new attacks, rendering them ineffective. Whenever they receive damage, roll 1d6. On a roll of 6, the Borg (collectively) will have now adapted to that attack and will no longer suffer damage from it. The attack is a specific type (e.g. Starfleet phasers, or Orion disruptors). This does not apply to normal physical damage of the piercing, slashing, and bludgeoning type. It is possible to reset this resistance to a specific attack by spending a Technobabble (in which case the attacker will "cycle the photon frequencies" or something similar). [/QUOTE]
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