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<blockquote data-quote="Chronologist" data-source="post: 5826161" data-attributes="member: 81796"><p>I just had an excellent idea. If you had the ability to grant others incredible luck by being roughly near them, what would you do?</p><p></p><p>Become a Luck Merchant.</p><p></p><p>Think about it. A young nobleman needs an extra edge at the ball, so he hires the Witch to give him that edge. A diplomat needs a safety net in case he slips up during negotiations. A guard patrol, smarter than most, realizes that having something extra in case of a crime might mean the difference between life and death. They all come to the luck merchant witch, who agrees to Scar them and follow roughly behind them for a set time in return... for coin. Shiny, clinky gold coin.</p><p></p><p>It also pairs up very well with the concept my friend is using for his character (an Oracle who serves as a fortune teller).</p><p></p><p>I've incidentally recieved more details concerning the campaign, turns out it's high fantasy metropolitan intruige, which works just fine. Also, I am level 1 starting with no additional equipment beyond your basic gear.</p><p></p><p>I figure good starting stats (given 25 point buy) would be Str 8, Dex 10, Con 10, Int 18, Wis 14, Cha 14, then +2 Int for human. Starting Hexes would have to be Fortun, Cackle, and Scar. I know that 10 Dex and Con seems rather low, but I plan on not being anywhere near combat when it happens. After all, I'm paid to provide luck, insight into social gatherings, and the occasional charm person spell. The big dumb orc can handle fighting.</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5826161, member: 81796"] I just had an excellent idea. If you had the ability to grant others incredible luck by being roughly near them, what would you do? Become a Luck Merchant. Think about it. A young nobleman needs an extra edge at the ball, so he hires the Witch to give him that edge. A diplomat needs a safety net in case he slips up during negotiations. A guard patrol, smarter than most, realizes that having something extra in case of a crime might mean the difference between life and death. They all come to the luck merchant witch, who agrees to Scar them and follow roughly behind them for a set time in return... for coin. Shiny, clinky gold coin. It also pairs up very well with the concept my friend is using for his character (an Oracle who serves as a fortune teller). I've incidentally recieved more details concerning the campaign, turns out it's high fantasy metropolitan intruige, which works just fine. Also, I am level 1 starting with no additional equipment beyond your basic gear. I figure good starting stats (given 25 point buy) would be Str 8, Dex 10, Con 10, Int 18, Wis 14, Cha 14, then +2 Int for human. Starting Hexes would have to be Fortun, Cackle, and Scar. I know that 10 Dex and Con seems rather low, but I plan on not being anywhere near combat when it happens. After all, I'm paid to provide luck, insight into social gatherings, and the occasional charm person spell. The big dumb orc can handle fighting. [/QUOTE]
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