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Pathfinder. The New Adventuring Path. ( D&D 3.5 )
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<blockquote data-quote="airwalkrr" data-source="post: 3818096" data-attributes="member: 12460"><p>I'd like to play an arcane trickster, a rogue/sorcerer with the Able Learner feat (so he can keep a couple roguish skills maxed without having to spend extra skill points). His primary role would be troubleshooter. He would have an array of useful skills for any occasion and spells for occasions that don't fall into "any" category (get it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). He would be a vagabond and prankster; a wanderer at heart with a good soul but ill disposition towards authority and sedentary (or traditional) lifestyles. If possible, I'd like to use the Unearthed Arcana variant for sorcerers that gives them an animal companion (half druid-level) instead of a familiar and the Wilderness rogue variant. This would give him more of an outdoors feel. Here is the 25-point buy version.</p><p></p><p>ZANDRIK</p><p>Male human wilderness rogue 1</p><p>CG Medium humanoid (human)</p><p>Age 18</p><p>Height 6’ 2”</p><p>Weight 184 lbs.</p><p>Init +2; Senses Listen –1, Spot –1</p><p>Languages Common, Goblin</p><p>AC 14, touch 12, flat-footed 12</p><p> (+2 Dex, +2 leather armor)</p><p>hp 7 (1 HD)</p><p>Fort +1, Ref +4, Will –1</p><p>Speed 30 ft. (6 squares)</p><p>Melee short sword +0 (1d6/19-20) or</p><p> dagger +0 (1d4/19-20)</p><p>Ranged light crossbow +2 (1d8/19-20)</p><p>Base Atk +0; Grp +0</p><p>Atk Options sneak attack +1d6</p><p>Abilities Str 10, Dex 14, Con 13, Int 12, Wis 8, Cha 15</p><p>SQ trapfinding</p><p>Feats Able Learner, Track</p><p>Skills Bluff +4, Concentration +3, Disable Device +5, Handle Animal +6, Knowledge (arcana) +3, Knowledge (nature) +5, Open Lock +6, Ride +6, Search +5, Sleight of Hand +6, Spellcraft +3, Survival +3</p><p>Possessions backpack with waterskin, one day’s trail rations, bedroll, sack, flint and steel, thieves’ tools, hooded lantern, 3 pints of oil, 10 crossbow bolts, 10 gp</p><p></p><p>Zandrik is a loner with only a few friends from the town of Sandpoint. He has lived his life on the lamb ever since his family was killed by goblin raiders many years ago. He still harbors a bitter resentment towards the miserable creatures and yearns for vengeance.</p><p>He lives alone on the edge of town in a shanty he built himself. He is a hunter and wilderness guide by trade, but life as a poor orphan child has taught him a number of other less honorable skills. His life is a simple one, subsisting on what meager spoils his hunting brings him and crafting by hand everything else he needs. He has grown up in a world that taught him to rely on himself, so he is often very insular and introspective.</p><p>Though he is strong in spirit, he is not a sociable type so he has maintained few ties to society other than a regular group of friends with whom he meets in the tavern. To most he is an enigma, but to those few souls he is an open book. He would gladly die for them if it was required of him. They have been through a lot over the years and though they have had their fair share of disagreements, he sees them as his only true family.</p><p>He longs to become something more than the young recluse who keeps to himself. He wishes for something greater in his life, but he has never had the opportunity to do something great. However, he has the spark of magic about him. He sees a world that few people see and has already developed an eye for subtle powers invisible to most. It is his belief that embracing and expanding these perceptions might be the key to attaining that which he most desires.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3818096, member: 12460"] I'd like to play an arcane trickster, a rogue/sorcerer with the Able Learner feat (so he can keep a couple roguish skills maxed without having to spend extra skill points). His primary role would be troubleshooter. He would have an array of useful skills for any occasion and spells for occasions that don't fall into "any" category (get it? ;)). He would be a vagabond and prankster; a wanderer at heart with a good soul but ill disposition towards authority and sedentary (or traditional) lifestyles. If possible, I'd like to use the Unearthed Arcana variant for sorcerers that gives them an animal companion (half druid-level) instead of a familiar and the Wilderness rogue variant. This would give him more of an outdoors feel. Here is the 25-point buy version. ZANDRIK Male human wilderness rogue 1 CG Medium humanoid (human) Age 18 Height 6’ 2” Weight 184 lbs. Init +2; Senses Listen –1, Spot –1 Languages Common, Goblin AC 14, touch 12, flat-footed 12 (+2 Dex, +2 leather armor) hp 7 (1 HD) Fort +1, Ref +4, Will –1 Speed 30 ft. (6 squares) Melee short sword +0 (1d6/19-20) or dagger +0 (1d4/19-20) Ranged light crossbow +2 (1d8/19-20) Base Atk +0; Grp +0 Atk Options sneak attack +1d6 Abilities Str 10, Dex 14, Con 13, Int 12, Wis 8, Cha 15 SQ trapfinding Feats Able Learner, Track Skills Bluff +4, Concentration +3, Disable Device +5, Handle Animal +6, Knowledge (arcana) +3, Knowledge (nature) +5, Open Lock +6, Ride +6, Search +5, Sleight of Hand +6, Spellcraft +3, Survival +3 Possessions backpack with waterskin, one day’s trail rations, bedroll, sack, flint and steel, thieves’ tools, hooded lantern, 3 pints of oil, 10 crossbow bolts, 10 gp Zandrik is a loner with only a few friends from the town of Sandpoint. He has lived his life on the lamb ever since his family was killed by goblin raiders many years ago. He still harbors a bitter resentment towards the miserable creatures and yearns for vengeance. He lives alone on the edge of town in a shanty he built himself. He is a hunter and wilderness guide by trade, but life as a poor orphan child has taught him a number of other less honorable skills. His life is a simple one, subsisting on what meager spoils his hunting brings him and crafting by hand everything else he needs. He has grown up in a world that taught him to rely on himself, so he is often very insular and introspective. Though he is strong in spirit, he is not a sociable type so he has maintained few ties to society other than a regular group of friends with whom he meets in the tavern. To most he is an enigma, but to those few souls he is an open book. He would gladly die for them if it was required of him. They have been through a lot over the years and though they have had their fair share of disagreements, he sees them as his only true family. He longs to become something more than the young recluse who keeps to himself. He wishes for something greater in his life, but he has never had the opportunity to do something great. However, he has the spark of magic about him. He sees a world that few people see and has already developed an eye for subtle powers invisible to most. It is his belief that embracing and expanding these perceptions might be the key to attaining that which he most desires. [/QUOTE]
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