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Pathfinder. The New Adventuring Path. ( D&D 3.5 )
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<blockquote data-quote="hero4hire" data-source="post: 3818103" data-attributes="member: 20711"><p><strong>Beta Sheet</strong></p><p></p><p><strong>Dugan</strong></p><p>Male Dwarf Ranger 1</p><p>Lawful Neutral</p><p>Representing H4H</p><p></p><p></p><p><strong>Strength</strong> 16 (+3) </p><p><strong>Dexterity</strong> 17 (+3) </p><p><strong>Constitution</strong> 17 (+3) </p><p><strong>Intelligence</strong> 14 (+2) </p><p><strong>Wisdom</strong> 15 (+2) </p><p><strong>Charisma</strong> 10 (+0) </p><p><strong>Size:</strong> Medium </p><p></p><p><strong>Height:</strong> 4' 1" </p><p><strong>Weight:</strong> 195 lb </p><p><strong>Skin:</strong> Tan </p><p><strong>Eyes:</strong> Blue</p><p><strong>Hair:</strong> Blonde; Straight; Thick Beard / Hirsute </p><p> </p><p><strong>Total Hit Points:</strong> 11</p><p></p><p><strong>Speed:</strong> 20 feet</p><p></p><p><strong>Armor Class:</strong> 15 = 10 +2 [leather] +3 [dexterity] </p><p></p><p><strong>Touch AC</strong>: 13</p><p><strong>Flat-footed:</strong> 12</p><p><strong>Initiative modifier:</strong> +3 = +3 [dexterity] </p><p><strong>Fortitude save:</strong> +5 = 2 [base] +3 [constitution] </p><p><strong>Reflex save:</strong> +5 = 2 [base] +3 [dexterity] </p><p><strong>Will save:</strong> +2 = 0 [base] +2 [wisdom] </p><p><strong>Attack (handheld):</strong> +4 = 1 [base] +3 [strength] </p><p><strong>Attack (unarmed):</strong> +4 = 1 [base] +3 [strength] </p><p><strong>Attack (missile):</strong> +4 = 1 [base] +3 [dexterity] </p><p><strong>Grapple check:</strong> +4 = 1 [base] +3 [strength] </p><p></p><p></p><p>Light load: 76 lb. or less</p><p>Medium load:77-153 lb.</p><p>Heavy load:154-230 lb.</p><p>Lift over head:230 lb.</p><p>Lift off ground:460 lb.</p><p>Push or drag:1150 lb.</p><p> </p><p><strong>Languages:</strong> Common, Dwarven, Goblin, Shoanti </p><p></p><p><strong>Weapons:</strong></p><p>Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]</p><p>Dwarven Urgrosh [1d8/1d6, crit x3, 12 lb., two-handed, slashing or piercing]</p><p></p><p><strong>Feats:</strong></p><p>Track [free to rangers] </p><p>Big Game Hunter [You gain a +1 bonus on attack rolls and a +2 bonus on weapon damage rolls against Large or larger creatures.]</p><p></p><p><strong>Skills: Ranks (Total)</strong></p><p>Appraise 0 (+2/+4 Metal or Stone) </p><p>Balance 0 (+3) </p><p>Bluff 0 (+0) </p><p>Climb 0 (+3) </p><p>Concentration 0 (+3) </p><p>Craft (Trapmaking) 4 (+6/+8 Metal or Stone) </p><p>Diplomacy 0 (+0) </p><p>Disguise 0 (+0) </p><p>Escape Artist 0 (+3) </p><p>Forgery 0 (+2) </p><p>Gather Information 0 (+0) </p><p>Handle Animal 4 (+4)</p><p>Heal 0 (+2) </p><p>Hide 4 (+7) </p><p>Intimidate 0 (+0)</p><p>Jump 0 (-3) </p><p>Listen 4 (+6) </p><p>Move Silently 4 (+7) </p><p>Perform 0 (+0) </p><p>Ride 0 (+3) </p><p>Search 4 (+6) </p><p>Sense Motive 0 (+2) </p><p>Spot 4 (+6) </p><p>Survival 4 (+6) </p><p>Swim 0 (+3)</p><p>Use Rope 0 (+3) </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p></p><p><strong>Dwarf:</strong></p><p>+2 constitution / -2 charisma (already included)</p><p>Can move 20 feet even if in heavy armor</p><p>Darkvision (see 60 feet in pitch-dark)</p><p>Stonecunning (+2 on searching stone, intuit depth)</p><p>+4 to avoid being bullrushed while standing on ground</p><p>+2 racial bonus on saves vs. poison</p><p>+2 racial bonus on saves vs. spells / spell-like abilities</p><p>+1 racial bonus to hit orcs and goblinoids</p><p>+4 dodge bonus on AC against giants</p><p>+4 stability bonus to avoid being tripped/bull rushed standing on ground</p><p>+2 racial bonus on appraise and craft checks if stone/metal</p><p></p><p><strong>Ranger:</strong></p><p>Favored enemies: Humanoids (goblinoid) +2</p><p>Track as bonus feat (already included)</p><p>Wild empathy (roll level + charisma bonus)</p><p></p><p><strong>Dugan's Equipment:</strong></p><p>Crossbow bolts (quiver of 10) x2</p><p>Backpack</p><p>Bedroll</p><p>Blanket, winter x1</p><p>Block and tackle</p><p>Case (for map or scroll)</p><p>Chalk</p><p>Fishhook</p><p>Fishing net</p><p>Flint and steel</p><p>Grappling hook</p><p>Hammer</p><p>Pouch x1</p><p>Rations (1 day) x1</p><p>Rope (50', hempen) x1</p><p>Sacks x1</p><p>Waterskins x1</p><p>Whetstone</p><p>Tools (Traps) x1</p><p></p><p><strong>History: </strong>Born in the Iron-walled town of Janderhoff, Dugan showed little if any interest in Mining Copper. Instead his Parents sent him to live with his "crazy" Uncle Jasper, just outside of Sandpoint when he was a lad. Since then Dugan has made his way as a hunter and trapper and selling game in town. Some time ago his Uncle was killed in a Goblin Raid, Dugan still harbors a grudge against the creatures and thier kin.</p><p></p><p><img src="http://www.enworld.org/Pozas/Pictures/Oddballs/rifleman.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><a href="http://invisiblecastle.com/find.py?a=show&id=1305733" target="_blank">.</a></p></blockquote><p></p>
[QUOTE="hero4hire, post: 3818103, member: 20711"] [b]Beta Sheet[/b] [B]Dugan[/B] Male Dwarf Ranger 1 Lawful Neutral Representing H4H [B]Strength[/B] 16 (+3) [B]Dexterity[/B] 17 (+3) [B]Constitution[/B] 17 (+3) [B]Intelligence[/B] 14 (+2) [B]Wisdom[/B] 15 (+2) [B]Charisma[/B] 10 (+0) [B]Size:[/B] Medium [B]Height:[/B] 4' 1" [B]Weight:[/B] 195 lb [B]Skin:[/B] Tan [B]Eyes:[/B] Blue [B]Hair:[/B] Blonde; Straight; Thick Beard / Hirsute [B]Total Hit Points:[/B] 11 [B]Speed:[/B] 20 feet [B]Armor Class:[/B] 15 = 10 +2 [leather] +3 [dexterity] [B]Touch AC[/B]: 13 [B]Flat-footed:[/B] 12 [B]Initiative modifier:[/B] +3 = +3 [dexterity] [B]Fortitude save:[/B] +5 = 2 [base] +3 [constitution] [B]Reflex save:[/B] +5 = 2 [base] +3 [dexterity] [B]Will save:[/B] +2 = 0 [base] +2 [wisdom] [B]Attack (handheld):[/B] +4 = 1 [base] +3 [strength] [B]Attack (unarmed):[/B] +4 = 1 [base] +3 [strength] [B]Attack (missile):[/B] +4 = 1 [base] +3 [dexterity] [B]Grapple check:[/B] +4 = 1 [base] +3 [strength] Light load: 76 lb. or less Medium load:77-153 lb. Heavy load:154-230 lb. Lift over head:230 lb. Lift off ground:460 lb. Push or drag:1150 lb. [B]Languages:[/B] Common, Dwarven, Goblin, Shoanti [B]Weapons:[/B] Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing] Dwarven Urgrosh [1d8/1d6, crit x3, 12 lb., two-handed, slashing or piercing] [B]Feats:[/B] Track [free to rangers] Big Game Hunter [You gain a +1 bonus on attack rolls and a +2 bonus on weapon damage rolls against Large or larger creatures.] [B]Skills: Ranks (Total)[/B] Appraise 0 (+2/+4 Metal or Stone) Balance 0 (+3) Bluff 0 (+0) Climb 0 (+3) Concentration 0 (+3) Craft (Trapmaking) 4 (+6/+8 Metal or Stone) Diplomacy 0 (+0) Disguise 0 (+0) Escape Artist 0 (+3) Forgery 0 (+2) Gather Information 0 (+0) Handle Animal 4 (+4) Heal 0 (+2) Hide 4 (+7) Intimidate 0 (+0) Jump 0 (-3) Listen 4 (+6) Move Silently 4 (+7) Perform 0 (+0) Ride 0 (+3) Search 4 (+6) Sense Motive 0 (+2) Spot 4 (+6) Survival 4 (+6) Swim 0 (+3) Use Rope 0 (+3) * = check penalty for wearing armor [B]Dwarf:[/B] +2 constitution / -2 charisma (already included) Can move 20 feet even if in heavy armor Darkvision (see 60 feet in pitch-dark) Stonecunning (+2 on searching stone, intuit depth) +4 to avoid being bullrushed while standing on ground +2 racial bonus on saves vs. poison +2 racial bonus on saves vs. spells / spell-like abilities +1 racial bonus to hit orcs and goblinoids +4 dodge bonus on AC against giants +4 stability bonus to avoid being tripped/bull rushed standing on ground +2 racial bonus on appraise and craft checks if stone/metal [B]Ranger:[/B] Favored enemies: Humanoids (goblinoid) +2 Track as bonus feat (already included) Wild empathy (roll level + charisma bonus) [B]Dugan's Equipment:[/B] Crossbow bolts (quiver of 10) x2 Backpack Bedroll Blanket, winter x1 Block and tackle Case (for map or scroll) Chalk Fishhook Fishing net Flint and steel Grappling hook Hammer Pouch x1 Rations (1 day) x1 Rope (50', hempen) x1 Sacks x1 Waterskins x1 Whetstone Tools (Traps) x1 [b]History: [/b]Born in the Iron-walled town of Janderhoff, Dugan showed little if any interest in Mining Copper. Instead his Parents sent him to live with his "crazy" Uncle Jasper, just outside of Sandpoint when he was a lad. Since then Dugan has made his way as a hunter and trapper and selling game in town. Some time ago his Uncle was killed in a Goblin Raid, Dugan still harbors a grudge against the creatures and thier kin. [IMG]http://www.enworld.org/Pozas/Pictures/Oddballs/rifleman.jpg[/IMG] [URL=http://invisiblecastle.com/find.py?a=show&id=1305733].[/URL] [/QUOTE]
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