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Pathfinder. The New Adventuring Path. ( D&D 3.5 )
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<blockquote data-quote="Voadam" data-source="post: 3825192" data-attributes="member: 2209"><p><strong>Conrad Cyr, work in progress</strong></p><p></p><p>Conrad Cyr</p><p>LN</p><p>Earth(UA) Dwarf humanoid (dwarf) </p><p>Druid 1, shifter variant (PHII) spontaneous caster variant (UA)</p><p>Move 20'</p><p></p><p>Str 16</p><p>Dex 13</p><p>Con 16</p><p>Int 13</p><p>Wis 16</p><p>Cha 9</p><p></p><p>AC 16 (+1 dex, +3 armor, +2 shield) Touch 11, Flat footed 15,</p><p>AC 13 (+1 dex, +2 natural armor)</p><p>hp 11</p><p>Fort +5, Ref +1, Will +5</p><p></p><p>Init +1</p><p>BAB +0</p><p>Grapple +3</p><p></p><p>Attacks</p><p>Sling +1 1d4+3</p><p>bite +4 1d6+6</p><p></p><p>Spells known</p><p>1 lesser vigor, summon nature's ally, 1 TBD</p><p>0 (4) cure minor wound, tbd, tbd, tbd, </p><p></p><p>Spell slots 3/2 DC 13+ spell level</p><p></p><p>Skills:</p><p>knowledge Nature: +7</p><p>listen +7</p><p>Spot +7</p><p>Survival +9</p><p></p><p>Languages: Common, Dwarvish, Druid, Terran,</p><p></p><p>Feats: Track</p><p></p><p>Wild empathy +0</p><p></p><p>Nature Sense</p><p></p><p>Shifting, animal form 50' movement, +2 str, +2 natural armor, 1d6 bite natural weapon, unlimited use, at will, choose form, no speaking</p><p></p><p>Darkvision 60'</p><p></p><p>Enhanced stonecunning +4</p><p></p><p>Stability: An earth dwarf gains a +8 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). </p><p></p><p>+2 racial bonus on saving throws against poison. </p><p>+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. </p><p>+4 racial bonus on Appraise checks that are related to stone or metal items. </p><p>+4 racial bonus on Craft checks that are related to stone or metal. </p><p></p><p>+1 racial bonus on attack rolls against creatures of the air subtype, including extraplanar creatures from the Elemental Plane of Air. </p><p>-2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the air subtype or used by creatures of the air subtype, including extraplanar creatures from the Elemental Plane of Air. </p><p></p><p>Equipment:</p><p>Hide armor</p><p>Large wooden shield</p><p>Sling</p><p>20 sling stones</p><p>Backpack</p><p></p><p>Description:</p><p></p><p>Conrad is a dwarf that has been touched by Elemental Earth. His skin has a rich earthen tone, his eyes sparle in the dark like two gemstones, and his voice is rough and gravelly. When shifting he generally takes the form of a dire badger.</p><p></p><p>Background:</p><p></p><p>Dwarven roots lie deep in the earth. Some hear the earth calling and answer with all of their hearts and souls. Conrad Cyr is one such dwarf who early on heard the call and joined the Circle under the Mountain. For many years he studied the druidic lore learning of the beasts of the land, the heart of the world, the spirits of nature. Taking the druidic oaths he perfomed rituals in the Ring of Stones and bound himself to the world as an earth champion, gaining the strength of stone. He mastered the art of shifting forms to those of the earth's creatures and the mysteries of druidic magic.</p><p></p><p>Now the Circle has sent him to Sandpoint, a human village in Varisia, to be the Circle's agent to ward the Land against corrupting supernatural influences. His mission is to be watchful and step in if an earthwarrior is needed.</p><p></p><p>(I have to double check the shifting benefits, the starting gold of druids, and the spell compendium for other possible spells known).</p></blockquote><p></p>
[QUOTE="Voadam, post: 3825192, member: 2209"] [b]Conrad Cyr, work in progress[/b] Conrad Cyr LN Earth(UA) Dwarf humanoid (dwarf) Druid 1, shifter variant (PHII) spontaneous caster variant (UA) Move 20' Str 16 Dex 13 Con 16 Int 13 Wis 16 Cha 9 AC 16 (+1 dex, +3 armor, +2 shield) Touch 11, Flat footed 15, AC 13 (+1 dex, +2 natural armor) hp 11 Fort +5, Ref +1, Will +5 Init +1 BAB +0 Grapple +3 Attacks Sling +1 1d4+3 bite +4 1d6+6 Spells known 1 lesser vigor, summon nature's ally, 1 TBD 0 (4) cure minor wound, tbd, tbd, tbd, Spell slots 3/2 DC 13+ spell level Skills: knowledge Nature: +7 listen +7 Spot +7 Survival +9 Languages: Common, Dwarvish, Druid, Terran, Feats: Track Wild empathy +0 Nature Sense Shifting, animal form 50' movement, +2 str, +2 natural armor, 1d6 bite natural weapon, unlimited use, at will, choose form, no speaking Darkvision 60' Enhanced stonecunning +4 Stability: An earth dwarf gains a +8 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). +2 racial bonus on saving throws against poison. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. +4 racial bonus on Appraise checks that are related to stone or metal items. +4 racial bonus on Craft checks that are related to stone or metal. +1 racial bonus on attack rolls against creatures of the air subtype, including extraplanar creatures from the Elemental Plane of Air. -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the air subtype or used by creatures of the air subtype, including extraplanar creatures from the Elemental Plane of Air. Equipment: Hide armor Large wooden shield Sling 20 sling stones Backpack Description: Conrad is a dwarf that has been touched by Elemental Earth. His skin has a rich earthen tone, his eyes sparle in the dark like two gemstones, and his voice is rough and gravelly. When shifting he generally takes the form of a dire badger. Background: Dwarven roots lie deep in the earth. Some hear the earth calling and answer with all of their hearts and souls. Conrad Cyr is one such dwarf who early on heard the call and joined the Circle under the Mountain. For many years he studied the druidic lore learning of the beasts of the land, the heart of the world, the spirits of nature. Taking the druidic oaths he perfomed rituals in the Ring of Stones and bound himself to the world as an earth champion, gaining the strength of stone. He mastered the art of shifting forms to those of the earth's creatures and the mysteries of druidic magic. Now the Circle has sent him to Sandpoint, a human village in Varisia, to be the Circle's agent to ward the Land against corrupting supernatural influences. His mission is to be watchful and step in if an earthwarrior is needed. (I have to double check the shifting benefits, the starting gold of druids, and the spell compendium for other possible spells known). [/QUOTE]
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