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[Pathfinder] The Old School New School Fighter
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<blockquote data-quote="eyebeams" data-source="post: 4882820" data-attributes="member: 9225"><p>Thanks for the responses so far. It is tricky trying to shoehorn this into Pathfinder but I've met enough people who want something like this that I think it fits. WRT powers that the DM manages, that's not bad, as long as the DM doesn't have to remember them/the player doesn't have to bring them up. Yes, it may seem I'm aiming for a truly idiot-proof character who can still bring the ruckus at high levels.</p><p></p><p>Skills are tricky. I'm thinking of a standard roster of "adventuring" skills -- more than the fighter.</p><p></p><p>And "Fighting Man," while sounding retro, unfortunately collides with the gender of some of the people who have enjoyed this idea in my group<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />. But Champion sounds a little dorky, I admit. Unfortunately, Warrior is taken -- what can I do?</p><p></p><p>So how about:</p><p>* d12 HD</p><p>* Proficient in all weapons -- exotic, too</p><p>* Proficient in all armor</p><p>* Saves as a monk</p><p>* +1/level BAB (naturally)</p><p>* +1 to base AC, BAB and saving throws at level 1, +1 per 4 levels starting at 4(8/12/16/20)</p><p>* +2 to weapon damage at level 1, then 4/8/12/16/20</p><p>* Skill points 4 + Int Mod</p><p>* Class skills: Acrobatics, Climb, Craft, Intimidate, Knowledge (Dungeoneering), Profession, Ride, Stealth, Survival, Swim</p><p></p><p>So, still too weak?</p></blockquote><p></p>
[QUOTE="eyebeams, post: 4882820, member: 9225"] Thanks for the responses so far. It is tricky trying to shoehorn this into Pathfinder but I've met enough people who want something like this that I think it fits. WRT powers that the DM manages, that's not bad, as long as the DM doesn't have to remember them/the player doesn't have to bring them up. Yes, it may seem I'm aiming for a truly idiot-proof character who can still bring the ruckus at high levels. Skills are tricky. I'm thinking of a standard roster of "adventuring" skills -- more than the fighter. And "Fighting Man," while sounding retro, unfortunately collides with the gender of some of the people who have enjoyed this idea in my group:-). But Champion sounds a little dorky, I admit. Unfortunately, Warrior is taken -- what can I do? So how about: * d12 HD * Proficient in all weapons -- exotic, too * Proficient in all armor * Saves as a monk * +1/level BAB (naturally) * +1 to base AC, BAB and saving throws at level 1, +1 per 4 levels starting at 4(8/12/16/20) * +2 to weapon damage at level 1, then 4/8/12/16/20 * Skill points 4 + Int Mod * Class skills: Acrobatics, Climb, Craft, Intimidate, Knowledge (Dungeoneering), Profession, Ride, Stealth, Survival, Swim So, still too weak? [/QUOTE]
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[Pathfinder] The Old School New School Fighter
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