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[Pathfinder] The Pleasure Prison of the B'thuvian Demon Whore
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<blockquote data-quote="Shayuri" data-source="post: 4998854" data-attributes="member: 4936"><p>[sblock=Mellisande]Name: Mellisande</p><p>Race: Gnome</p><p>Class/Level: Sorceror 4</p><p>Gender: Female</p><p></p><p>Desc</p><p>Mellisande is a extraordinarily beautiful woman...if you happen to be three feet tall. To all but the most openminded of larger folk her appearance comes to an almost overpowering cuteness. Large, innocent-looking eyes, round cheeks, beaming dimpled smile...it is alarmingly easy to forget what she's capable of. She routinely changes her hair color with simple glamors that come naturally to gnomes, favoring bizarre shades of pink and violet and green, and most often fashioning it into pigtails or other more outlandish styles. Her clothing too tends towards the flamboyant, bright colors of a performer...though she favors loose, even baggy breeches full of pockets to skirts because of her 'active lifestyle.'</p><p></p><p>Strength (STR) 8</p><p>Dexterity (DEX) 14</p><p>Constitution (CON) 12</p><p>Intelligence (INT) 10</p><p>Wisdom (WIS) 10</p><p>Charisma (CHA) 19</p><p></p><p>Alignment: Chaotic Good</p><p>AC: 13 (10 + 2 dex + 1 size)</p><p>Hit Points: 4d6+4</p><p>Movement: 30' ground</p><p></p><p>Init: +2</p><p>Base Attack Bonus: +2</p><p>Melee Attack: +2</p><p>Ranged Attack: +5</p><p>Fort: +2</p><p>Reflex: +3</p><p>Will: +4</p><p></p><p>Race Abilities</p><p>+2 Con, +2 Cha, -2 Str</p><p>Small size (+1 AC, +1 attk, +4 Stealth checks</p><p>Slow- 20 ft base speed</p><p>Low-Light vision</p><p>Keen senses (+2 on smell- and touch-based Percept. checks)</p><p>Obsessive (+2 Craft or Profession of choice)</p><p>Illusion resist (+2 save vs. illus. spells or fx)</p><p>Gnome Magic (+1 Illusion DC, SLA 1/day: dancing lights, ghost sound, prestidigitation, speak w/ animals)</p><p>treat wpn w/ "gnome" in name as martial wpn.</p><p>Hatred (+1 attk vs. reptilian or goblin subtypes)</p><p>+4 AC vs. giant type monsters</p><p></p><p>Class Abilities:</p><p>Cantrips: All 0 level spells usable at will as SLA's.</p><p>Eschew Materials</p><p>Bloodline: Fey</p><p>- Laughing Touch (Sp) melee touch, target can only take move action for 1rnd (1/day/target)</p><p>- Bloodline Arcana: +2 DC on Compulsion spells</p><p>- Class Skill: Knowledge (nature).</p><p>- Bonus Spells: </p><p>Entangle (3rd)</p><p></p><p>Skills: </p><p>Bluff +10 (3 rank + 4 cha + 3 class)</p><p>Spellcraft +7 (4 rank + 3 class)</p><p>Stealth +7 (1 ccrank + 2 Dex + 4 size)</p><p>Use Magic Device +10 (3 rank + 4 cha + 3 class)</p><p></p><p>Feats</p><p>1 Point Blank Shot</p><p>3 Spell Focus: Enchantment</p><p></p><p>Languages - Common, Gnome, Sylvan</p><p></p><p>Spellcasting: Sorc CL 1, DC 14+lvl</p><p>Slots: 1 - 7/7, 2 - 4/4</p><p>Known</p><p>0: Ray of Frost, Prestidigitation, Mage Hand, Ghost Sound (DC15), Detect Magic, Message</p><p>1: Shield, Color Spray (DC 16), Entangle, Charm Person (DC 16)</p><p>2: Glitterdust (DC 16)</p><p></p><p>Money - 507gp</p><p></p><p>Weapons -</p><p>Small MW Light Crossbow, +6 to hit, 1d6 dmg, 19-20x2, 2lbs, 335gp</p><p>10 bolts, 1lb</p><p>Small Dagger, +2 to hit, 1d3-1 dmg, 19-20x2, 1lb, 1gp</p><p></p><p>Armour -</p><p> None</p><p></p><p>Gear -</p><p>Small Backpack, 2gp, .5lb</p><p>2 small belt pouches, 2gp, .25lb</p><p>Small Waterskin, 1gp, 1lb </p><p>Sunrod, 2gp, 1lb</p><p>Flask of acid, 10gp, 1lb</p><p>2 smokesticks, 40gp,1lb</p><p></p><p>Magic -</p><p>Handy Haversack 2000</p><p>Ring of Prot +1 2000</p><p>Cloak of Resistance +1 1000</p><p></p><p>2 potions of Cure Light Wounds, 50gpx2</p><p></p><p>Background: </p><p></p><p>For all Mellisande's eternal optimism and seemingly carefree demeanor, she has an incredible tenacity fueled by a life of hardship and loneliness. She is an anomaly, even among gnomes...she was a foundling, adopted by a well-meaning human couple who didn't understand that a gnome child was at best not just a very small baby. And Mellisande was unusual, even for gnomes. Frightened by the strange hauntings that seemed to pursue the baby...unearthly noises and strange lights, the couple gave her up to an orphanage. There she spent most of her childhood, constantly getting into trouble.</p><p></p><p>Finally, chafing under the restrictions of the orphanage, Mellisande escaped out into the city at large...where she quickly found she wasn't ready for getting by. Rather than admit defeat though, she lived a hard life on the streets until she discovered that the magical tricks she'd used to amuse herself at the expense of humorless nuns could also be turned into viable moneymaking gambits. Ranging from legitimate trades of services to outright cons, Mellisande used her childlike looks, persuasive tongue, and magical talents in a variety of schemes that earned her plenty of gold...and plenty of enemies among those she rooked. And since she took some care to target those who she felt 'had it coming' in some way, those enemies tended to be wealthy and powerful.</p><p></p><p>Perhaps it was time, she decided, to seek some other line of work. The irony of going to work for the guard appealed to her and while she didn't stick with it long, it was long enough to show some mettle and skill.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4998854, member: 4936"] [sblock=Mellisande]Name: Mellisande Race: Gnome Class/Level: Sorceror 4 Gender: Female Desc Mellisande is a extraordinarily beautiful woman...if you happen to be three feet tall. To all but the most openminded of larger folk her appearance comes to an almost overpowering cuteness. Large, innocent-looking eyes, round cheeks, beaming dimpled smile...it is alarmingly easy to forget what she's capable of. She routinely changes her hair color with simple glamors that come naturally to gnomes, favoring bizarre shades of pink and violet and green, and most often fashioning it into pigtails or other more outlandish styles. Her clothing too tends towards the flamboyant, bright colors of a performer...though she favors loose, even baggy breeches full of pockets to skirts because of her 'active lifestyle.' Strength (STR) 8 Dexterity (DEX) 14 Constitution (CON) 12 Intelligence (INT) 10 Wisdom (WIS) 10 Charisma (CHA) 19 Alignment: Chaotic Good AC: 13 (10 + 2 dex + 1 size) Hit Points: 4d6+4 Movement: 30' ground Init: +2 Base Attack Bonus: +2 Melee Attack: +2 Ranged Attack: +5 Fort: +2 Reflex: +3 Will: +4 Race Abilities +2 Con, +2 Cha, -2 Str Small size (+1 AC, +1 attk, +4 Stealth checks Slow- 20 ft base speed Low-Light vision Keen senses (+2 on smell- and touch-based Percept. checks) Obsessive (+2 Craft or Profession of choice) Illusion resist (+2 save vs. illus. spells or fx) Gnome Magic (+1 Illusion DC, SLA 1/day: dancing lights, ghost sound, prestidigitation, speak w/ animals) treat wpn w/ "gnome" in name as martial wpn. Hatred (+1 attk vs. reptilian or goblin subtypes) +4 AC vs. giant type monsters Class Abilities: Cantrips: All 0 level spells usable at will as SLA's. Eschew Materials Bloodline: Fey - Laughing Touch (Sp) melee touch, target can only take move action for 1rnd (1/day/target) - Bloodline Arcana: +2 DC on Compulsion spells - Class Skill: Knowledge (nature). - Bonus Spells: Entangle (3rd) Skills: Bluff +10 (3 rank + 4 cha + 3 class) Spellcraft +7 (4 rank + 3 class) Stealth +7 (1 ccrank + 2 Dex + 4 size) Use Magic Device +10 (3 rank + 4 cha + 3 class) Feats 1 Point Blank Shot 3 Spell Focus: Enchantment Languages - Common, Gnome, Sylvan Spellcasting: Sorc CL 1, DC 14+lvl Slots: 1 - 7/7, 2 - 4/4 Known 0: Ray of Frost, Prestidigitation, Mage Hand, Ghost Sound (DC15), Detect Magic, Message 1: Shield, Color Spray (DC 16), Entangle, Charm Person (DC 16) 2: Glitterdust (DC 16) Money - 507gp Weapons - Small MW Light Crossbow, +6 to hit, 1d6 dmg, 19-20x2, 2lbs, 335gp 10 bolts, 1lb Small Dagger, +2 to hit, 1d3-1 dmg, 19-20x2, 1lb, 1gp Armour - None Gear - Small Backpack, 2gp, .5lb 2 small belt pouches, 2gp, .25lb Small Waterskin, 1gp, 1lb Sunrod, 2gp, 1lb Flask of acid, 10gp, 1lb 2 smokesticks, 40gp,1lb Magic - Handy Haversack 2000 Ring of Prot +1 2000 Cloak of Resistance +1 1000 2 potions of Cure Light Wounds, 50gpx2 Background: For all Mellisande's eternal optimism and seemingly carefree demeanor, she has an incredible tenacity fueled by a life of hardship and loneliness. She is an anomaly, even among gnomes...she was a foundling, adopted by a well-meaning human couple who didn't understand that a gnome child was at best not just a very small baby. And Mellisande was unusual, even for gnomes. Frightened by the strange hauntings that seemed to pursue the baby...unearthly noises and strange lights, the couple gave her up to an orphanage. There she spent most of her childhood, constantly getting into trouble. Finally, chafing under the restrictions of the orphanage, Mellisande escaped out into the city at large...where she quickly found she wasn't ready for getting by. Rather than admit defeat though, she lived a hard life on the streets until she discovered that the magical tricks she'd used to amuse herself at the expense of humorless nuns could also be turned into viable moneymaking gambits. Ranging from legitimate trades of services to outright cons, Mellisande used her childlike looks, persuasive tongue, and magical talents in a variety of schemes that earned her plenty of gold...and plenty of enemies among those she rooked. And since she took some care to target those who she felt 'had it coming' in some way, those enemies tended to be wealthy and powerful. Perhaps it was time, she decided, to seek some other line of work. The irony of going to work for the guard appealed to her and while she didn't stick with it long, it was long enough to show some mettle and skill.[/sblock] [/QUOTE]
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[Pathfinder] The Pleasure Prison of the B'thuvian Demon Whore
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