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General Tabletop Discussion
*Dungeons & Dragons
Pathfinder to 5e: expected power level and low level surivability
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<blockquote data-quote="Bacon Bits" data-source="post: 6945245" data-attributes="member: 6777737"><p>The first thing to notice, IMX, is that level 1 and 2 are extremely short. Level 1 is expected to last approximately one or two encounters, and then the PCs level up. One adventuring day is enough to hit Level 2. Level 2 is twice as long as that, and still only take one adventuring day to hit level 3. Players hit level 3 <em>very</em> quickly. I've never played a 5e campaign that didn't start at level 1, and I've also never played a 5e campaign that didn't hit level 3 by the third session. The bottom line is that levels 1 and 2 are so short that it's often not worth skipping them. You don't really gain anything, and the players enjoy leveling up.</p><p></p><p>Early on in the 5e book, they discuss the "tier" system, and that's really how the game is organized. When you hit a new tier, you should expect a boost in PC power. That's why the classes generally don't look like they get going until character level 3. They're not supposed to. They're training levels. This delayed growth is one of the main drawbacks to multi-classing in 5e.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 6945245, member: 6777737"] The first thing to notice, IMX, is that level 1 and 2 are extremely short. Level 1 is expected to last approximately one or two encounters, and then the PCs level up. One adventuring day is enough to hit Level 2. Level 2 is twice as long as that, and still only take one adventuring day to hit level 3. Players hit level 3 [I]very[/I] quickly. I've never played a 5e campaign that didn't start at level 1, and I've also never played a 5e campaign that didn't hit level 3 by the third session. The bottom line is that levels 1 and 2 are so short that it's often not worth skipping them. You don't really gain anything, and the players enjoy leveling up. Early on in the 5e book, they discuss the "tier" system, and that's really how the game is organized. When you hit a new tier, you should expect a boost in PC power. That's why the classes generally don't look like they get going until character level 3. They're not supposed to. They're training levels. This delayed growth is one of the main drawbacks to multi-classing in 5e. [/QUOTE]
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Pathfinder to 5e: expected power level and low level surivability
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