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<blockquote data-quote="Yaarel" data-source="post: 9006305" data-attributes="member: 58172"><p>My "glee" is for teaching purposes.</p><p></p><p>To communicate how asinine it is when Fighter players assume they have some kind of right to be the center of the story, and take for granted that all the other players need to play "side kicks" or "buff bots" to pamper the ego of the Fighter player even more, while the spotlight shines on the Fighter sword battling the big bad.</p><p></p><p>Sorry, but it doesnt need to be a Fighter there. It can be Wizard wand battling the big bad. Or a Cleric, or Rogue, or Bard, or Monk, or Sorcerer, or any class that each player prefers to play.</p><p></p><p>All classes need options to be the main character of a combat story. Any class should be able to function in the King Arthur role, in any of the guises of the archetypal hero.</p><p></p><p>It boils down to this: the mechanical option to choose heavy single-target damage.</p><p></p><p>And when players choose feats and options for their characters, the feats that a Wizard character qualifies for should be just as good as the feats that a Fighter character qualifies for − it is the same design space − but this balance between class options fails in Pathfinder 2.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9006305, member: 58172"] My "glee" is for teaching purposes. To communicate how asinine it is when Fighter players assume they have some kind of right to be the center of the story, and take for granted that all the other players need to play "side kicks" or "buff bots" to pamper the ego of the Fighter player even more, while the spotlight shines on the Fighter sword battling the big bad. Sorry, but it doesnt need to be a Fighter there. It can be Wizard wand battling the big bad. Or a Cleric, or Rogue, or Bard, or Monk, or Sorcerer, or any class that each player prefers to play. All classes need options to be the main character of a combat story. Any class should be able to function in the King Arthur role, in any of the guises of the archetypal hero. It boils down to this: the mechanical option to choose heavy single-target damage. And when players choose feats and options for their characters, the feats that a Wizard character qualifies for should be just as good as the feats that a Fighter character qualifies for − it is the same design space − but this balance between class options fails in Pathfinder 2. [/QUOTE]
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