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<blockquote data-quote="Sylrae" data-source="post: 5141503" data-attributes="member: 48520"><p>Hey BinaryPriest. I'm very interested in what you're making, and I'm just finishing up a Pathfinder App I've been working for since january (a Combat Manager to speed up play during combat).</p><p> </p><p>I'll make mine available to the public as well, but I made it in Visual Studio 2005 so it's definitely windows only.</p><p> </p><p>If people are interested in it though, I'll probably put together a page and have a link to download it once its finished, and I'll be sure to post it up here. I'm definitely interested in that Treasure Generator, all the ones I've seen are pretty disappointing. I'd need a bunch of features I've never seen in a treasure generator though.</p><p> </p><p>1. Random Magic Item Generator, with the ability to set the price range, as well as full encounter treasure generator, with a price range. If number of creatures is an option that affects the number of items generated, all the better. Enterable Price range is more important than just an enterable CR.</p><p>2. Ability to turn off "Magic Items need a +1 enhancement before they can have other enhancements."</p><p>3. Item types from non-core books, such as spidersilk armor (Dragon Mag), and the Elven Thinblade.</p><p>4. Magic Items collected from a myriad of sources (ALL PF Magic Items), making a huge database of Magic Items, Wondrous Items, and Artifacts.</p><p>4 a. Magic Items sorted with tags. A Tag for book, and a tag for things they are associated with, such as "Drow", or "Dwarven", and the ability to include magic items in the generation according to tags, with the ability to include and exclude tags.</p><p>4 b. Ability to add new magic items that can be generated, to include Dragon Mag, 3.5e WotC, Custom, and 3rd Party Magic Items, as well as the ability to add new Base Item types for the random generators.</p><p>5. Ability to Generate Ioun Stones and Intelligent Magic Items, as well as their Personalities.</p><p> </p><p>The Treasure Generator is a beast that isn't easy to do well, nor is the NPC Generator. I'll detail what I think a decent NPC Generator needs later too.</p><p> </p><p>If nobody comes out with these rather complicated apps that I feel I need, I'll end up writing them myself, but then it will take longer.</p><p> </p><p>I'm willing to collaborate for greater effect. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>(Sidenote, my preferred language is Java, but I hate doing User Interfaces in everything I've tried but Visual Studio.)</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5141503, member: 48520"] Hey BinaryPriest. I'm very interested in what you're making, and I'm just finishing up a Pathfinder App I've been working for since january (a Combat Manager to speed up play during combat). I'll make mine available to the public as well, but I made it in Visual Studio 2005 so it's definitely windows only. If people are interested in it though, I'll probably put together a page and have a link to download it once its finished, and I'll be sure to post it up here. I'm definitely interested in that Treasure Generator, all the ones I've seen are pretty disappointing. I'd need a bunch of features I've never seen in a treasure generator though. 1. Random Magic Item Generator, with the ability to set the price range, as well as full encounter treasure generator, with a price range. If number of creatures is an option that affects the number of items generated, all the better. Enterable Price range is more important than just an enterable CR. 2. Ability to turn off "Magic Items need a +1 enhancement before they can have other enhancements." 3. Item types from non-core books, such as spidersilk armor (Dragon Mag), and the Elven Thinblade. 4. Magic Items collected from a myriad of sources (ALL PF Magic Items), making a huge database of Magic Items, Wondrous Items, and Artifacts. 4 a. Magic Items sorted with tags. A Tag for book, and a tag for things they are associated with, such as "Drow", or "Dwarven", and the ability to include magic items in the generation according to tags, with the ability to include and exclude tags. 4 b. Ability to add new magic items that can be generated, to include Dragon Mag, 3.5e WotC, Custom, and 3rd Party Magic Items, as well as the ability to add new Base Item types for the random generators. 5. Ability to Generate Ioun Stones and Intelligent Magic Items, as well as their Personalities. The Treasure Generator is a beast that isn't easy to do well, nor is the NPC Generator. I'll detail what I think a decent NPC Generator needs later too. If nobody comes out with these rather complicated apps that I feel I need, I'll end up writing them myself, but then it will take longer. I'm willing to collaborate for greater effect. :) (Sidenote, my preferred language is Java, but I hate doing User Interfaces in everything I've tried but Visual Studio.) [/QUOTE]
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