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Pathfinder, Trailblazer, and 3e: Opinions, Impressions, and Experiences
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<blockquote data-quote="Ahnehnois" data-source="post: 5056042" data-attributes="member: 17106"><p>I've run a game with 3.5 using various houserules, including some PF & TB. Speaking to specific subsystems, I like PF (particularly combat maneuvers) & TB (particularly their iterative attack fix and combat reactions) for combat rules. These make combat more dynamic and also simpler without gutting the system. They're very easy to learn and require little conversion. Neither of them did what I wanted with magic or hit points so I use some modified UA rules for these.</p><p></p><p>Speaking generally, PF is much more different from 3.5. TB, for instance, doesn't really change the races, but PF powers them up. PF also redid the classes, with IMO mixed results (sorcerer bloodlines great, barbarian rage powers stupid), while TB made less dramatic changes. The classes require significant conversion. It's SRDed, but to really play a PF game you'd probably have to buy some expensive (but excellent) books. PF also has the advantage of ongoing rules support; new products coming out specifically for it if that matters to you. PF is nice in that existing 3.5 prestige classes are now kind of balanced with the full 20-level base classes.</p><p></p><p>TB is a simple and modular series of fixes. It's easier to use one rule or one chapter and graft it onto an existing 3.5 game. The whole thing is a $5 pdf (or something like $20 for a hard copy off amazon).</p><p></p><p>So in general I'd say how far do you want to go? PF is a new game and requires more effort and investment; TB is more like a set of houserules made in to a clean and cohesive new campaign guide. Both have their uses and I use both.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5056042, member: 17106"] I've run a game with 3.5 using various houserules, including some PF & TB. Speaking to specific subsystems, I like PF (particularly combat maneuvers) & TB (particularly their iterative attack fix and combat reactions) for combat rules. These make combat more dynamic and also simpler without gutting the system. They're very easy to learn and require little conversion. Neither of them did what I wanted with magic or hit points so I use some modified UA rules for these. Speaking generally, PF is much more different from 3.5. TB, for instance, doesn't really change the races, but PF powers them up. PF also redid the classes, with IMO mixed results (sorcerer bloodlines great, barbarian rage powers stupid), while TB made less dramatic changes. The classes require significant conversion. It's SRDed, but to really play a PF game you'd probably have to buy some expensive (but excellent) books. PF also has the advantage of ongoing rules support; new products coming out specifically for it if that matters to you. PF is nice in that existing 3.5 prestige classes are now kind of balanced with the full 20-level base classes. TB is a simple and modular series of fixes. It's easier to use one rule or one chapter and graft it onto an existing 3.5 game. The whole thing is a $5 pdf (or something like $20 for a hard copy off amazon). So in general I'd say how far do you want to go? PF is a new game and requires more effort and investment; TB is more like a set of houserules made in to a clean and cohesive new campaign guide. Both have their uses and I use both. [/QUOTE]
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Pathfinder, Trailblazer, and 3e: Opinions, Impressions, and Experiences
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