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Pathfinder, Trailblazer, and 3e: Opinions, Impressions, and Experiences
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<blockquote data-quote="Voadam" data-source="post: 5056952" data-attributes="member: 2209"><p>Skill calculation, much simpler in both PF and TB. No x4 points at 1st level, no half point cross-class skills and straightforward +3 bonus for class skills is an elegant revision to 3.5 skills that allows easier calculation of skills at a glance even for high level multiclass characters. Also allows decent skill at non class skills.</p><p></p><p>Skill consolidation is great in many instances but I wish they went farther with the physical ones, classic fighters did not gain any real improvements on their skill problems while bards, rogues, and rangers shot even further ahead as skill monkeys.</p><p></p><p>PF and TB both make sneak attack more broadly applicable which goes a long way to solving the balance/fun problem of rogue big gun attacks being inapplicable to about half the typical opponents: undead, constructs, elementals, etc.</p><p></p><p>TB makes rogues and monks able to hit high AC opponents by giving them a class bonus to attacks when they don't get a BAB advance. They don't improve their grapple or iteratives but they are not left out of the action against high AC opponents.</p><p></p><p>In PF clerics get more healing, making having them more important for healing.</p><p></p><p>TB gives more hp at brief rest making clerics less important for healing.</p><p></p><p>PF CMB makes size differences less decisive and simplifies the ambiguous 3.5 grapple rules.</p><p></p><p>PF changes polymorph into nice subspells with a reasonable range of characterisitics instead of full monster stat variation.</p><p></p><p>PF changes a lot of save or die into damage and save or suck into hold person save each round style spells, a reduction in combat swinginess and an improvement IMO.</p><p></p><p>PF gives at will cantrips to casters, meaning wizards do minor attack magics at base instead of pulling out crossbows, a big flavor improvement IMO.</p><p></p><p>TB does a lot for multiclass casters, with a base unified magic system with different classes only providing specific add on benefits (bonus spells prepared vs bonus slots for example) and non magic classes adding in a fractional base magic bonus. PF does not address multiclass casting issues. </p><p></p><p>TB, though, also throws in everybody knowing everything on their lists and requiring action point spending to prepare big impact spells. Two things I don't like.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5056952, member: 2209"] Skill calculation, much simpler in both PF and TB. No x4 points at 1st level, no half point cross-class skills and straightforward +3 bonus for class skills is an elegant revision to 3.5 skills that allows easier calculation of skills at a glance even for high level multiclass characters. Also allows decent skill at non class skills. Skill consolidation is great in many instances but I wish they went farther with the physical ones, classic fighters did not gain any real improvements on their skill problems while bards, rogues, and rangers shot even further ahead as skill monkeys. PF and TB both make sneak attack more broadly applicable which goes a long way to solving the balance/fun problem of rogue big gun attacks being inapplicable to about half the typical opponents: undead, constructs, elementals, etc. TB makes rogues and monks able to hit high AC opponents by giving them a class bonus to attacks when they don't get a BAB advance. They don't improve their grapple or iteratives but they are not left out of the action against high AC opponents. In PF clerics get more healing, making having them more important for healing. TB gives more hp at brief rest making clerics less important for healing. PF CMB makes size differences less decisive and simplifies the ambiguous 3.5 grapple rules. PF changes polymorph into nice subspells with a reasonable range of characterisitics instead of full monster stat variation. PF changes a lot of save or die into damage and save or suck into hold person save each round style spells, a reduction in combat swinginess and an improvement IMO. PF gives at will cantrips to casters, meaning wizards do minor attack magics at base instead of pulling out crossbows, a big flavor improvement IMO. TB does a lot for multiclass casters, with a base unified magic system with different classes only providing specific add on benefits (bonus spells prepared vs bonus slots for example) and non magic classes adding in a fractional base magic bonus. PF does not address multiclass casting issues. TB, though, also throws in everybody knowing everything on their lists and requiring action point spending to prepare big impact spells. Two things I don't like. [/QUOTE]
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