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<blockquote data-quote="Volaran" data-source="post: 4270290" data-attributes="member: 592"><p>Roman, I honestly have to question the validity of the a playtest of the the overall balance of the channeling mechanic with:</p><p></p><p>1. A cleric geared strictly focused on turning</p><p>2. All undead foes</p><p>3. A five person party</p><p>4. 3 NPCs with turning ability who are (by class abilities) particulary effective against these types of undead</p><p>4. A second party member particularly effective (by class abilities) against undead (the paladin)</p><p></p><p>It sounds like these encounters did not test some of the other concerns pathfinder incorporates into Channeling.</p><p></p><p>In encounters of mixed groups (living and undead), anyone with channeling can be forced into the position of healing some foes while harming others (though granted Selective Channeling somewhat mitigates this). </p><p></p><p>I don't know particular other resources that the party may have had (rest periods, equipment), but even without knowing specifics, this sounds like a party that is geared to deal with this exact type of adventure. Would you say that the party would be as effective against living enemies or mixed groups of living and undead of the same power levels because of Channeling?</p></blockquote><p></p>
[QUOTE="Volaran, post: 4270290, member: 592"] Roman, I honestly have to question the validity of the a playtest of the the overall balance of the channeling mechanic with: 1. A cleric geared strictly focused on turning 2. All undead foes 3. A five person party 4. 3 NPCs with turning ability who are (by class abilities) particulary effective against these types of undead 4. A second party member particularly effective (by class abilities) against undead (the paladin) It sounds like these encounters did not test some of the other concerns pathfinder incorporates into Channeling. In encounters of mixed groups (living and undead), anyone with channeling can be forced into the position of healing some foes while harming others (though granted Selective Channeling somewhat mitigates this). I don't know particular other resources that the party may have had (rest periods, equipment), but even without knowing specifics, this sounds like a party that is geared to deal with this exact type of adventure. Would you say that the party would be as effective against living enemies or mixed groups of living and undead of the same power levels because of Channeling? [/QUOTE]
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