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<blockquote data-quote="Volaran" data-source="post: 4273588" data-attributes="member: 592"><p>I figured I should comment on this as well. Although I do prefer the mechanics for Channeling as presented in Alpha 3 of Pathfinder to what you have suggested, there are some interesting ideas here.</p><p></p><p>The increase of damage/healing dice to match the cure spells doesn't really matter to me, but if it is going to only affect one target at a time, I prefer the higher die.</p><p></p><p>In terms of dealing direct damage to undead, this also seems fairly interesting in that most touch attack spells don't have saving throws. Of course, it would still make sense for a save to apply for the Turning effect, but if you are only able to affect a single undead per use, a guarantee that the damage won't be halved is nice.</p><p></p><p>Since you mentioned expanding this at 9th level, it might be worth it to try a number of effects in the mechanic. Pathfinder has Rage Points for the Barbarian, Ki Points for the Monk, and an expanded group of Rogue talents. A selection of turning enhancements for the cleric to choose from might be interesting.</p><p></p><p>For instance, if a positive-energy-wielding cleric started with the ability to heal one ally per channeling _or_ use a touch attack to damage an undead foe and force a turning save, enhancements available at higher level might include:</p><p></p><p>1. The ability to perform the healing or damage as a ranged touch attack</p><p>2. The ability to turn and damage in a 30 foot burst.</p><p>3. The ability to heal in a 30 foot burst</p><p>4. Many of the functions now covered by Divine feats</p><p>5. The ability to do 2 and 3 at the same time</p><p>6. Enhancing other Channeling powers at the cost of more than a single channeling use.</p><p></p><p>In any case, if you try out your suggested method in playtest, I would be interested in the results.</p></blockquote><p></p>
[QUOTE="Volaran, post: 4273588, member: 592"] I figured I should comment on this as well. Although I do prefer the mechanics for Channeling as presented in Alpha 3 of Pathfinder to what you have suggested, there are some interesting ideas here. The increase of damage/healing dice to match the cure spells doesn't really matter to me, but if it is going to only affect one target at a time, I prefer the higher die. In terms of dealing direct damage to undead, this also seems fairly interesting in that most touch attack spells don't have saving throws. Of course, it would still make sense for a save to apply for the Turning effect, but if you are only able to affect a single undead per use, a guarantee that the damage won't be halved is nice. Since you mentioned expanding this at 9th level, it might be worth it to try a number of effects in the mechanic. Pathfinder has Rage Points for the Barbarian, Ki Points for the Monk, and an expanded group of Rogue talents. A selection of turning enhancements for the cleric to choose from might be interesting. For instance, if a positive-energy-wielding cleric started with the ability to heal one ally per channeling _or_ use a touch attack to damage an undead foe and force a turning save, enhancements available at higher level might include: 1. The ability to perform the healing or damage as a ranged touch attack 2. The ability to turn and damage in a 30 foot burst. 3. The ability to heal in a 30 foot burst 4. Many of the functions now covered by Divine feats 5. The ability to do 2 and 3 at the same time 6. Enhancing other Channeling powers at the cost of more than a single channeling use. In any case, if you try out your suggested method in playtest, I would be interested in the results. [/QUOTE]
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