Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Pathfinder vs. 3.5?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kitsune9" data-source="post: 4607954" data-attributes="member: 18507"><p>I can't tell you what is "improved" or what they did "poorly", because that would be a matter of individual taste. However, I can show some differences. I don't have this stuff memorized, so you Pathfinder fanboys don't jump down my throat if I make a mistake or I don't cover your favorite change. Feel free to add to what I'm saying here.</p><p></p><p>Races--slightly tweaked where pretty much all the races have a net +2 modifier to the ability scores. With the exception to humans and half-elves, the other races, get +2 to two abilities and -2 to one ability whereas humans and h/e get +2 to any ability of their choice. Other stuff too in the races, but nothing earthshaking.</p><p></p><p>Classes--some got tweaked, others got major revisions, but essentially it would seem that the classes have more abilities and powers. HD are more consistent to BAB. If you have a good BAB, you get a d10, okay BAB d8, poor BAB d6. Barbarians are the exception with d12.</p><p></p><p>My personal favorites is the treatment of cleric to channel positive/negative energy and sorcerers with their bloodlines in which they get certain abilities depending upon which bloodline they have for their character.</p><p></p><p>Feats--changes to some feats like power attack and cleave. For cleave, instead of getting an extra attack on an adjacent foe after you drop a baddie, you get an extra attack on a different foe should the first attack hit. </p><p></p><p>Skills--fewer. Example: Tumble, Balance, and Jump is now Acrobatics. Hide and Move Silently is now Stealth. The ranking system is different.</p><p></p><p>Rules--some examples is they removed XP costs in casting spells, they have a Combat Manuever Bonus for resolving Grapple and such, and turning undead is different in which the cleric can channel positive energy as a burst that deals damage and requires a Will save on the undead to flee from combat.</p><p></p><p>Again, I can't really say this is an improvement or a step in the wrong direction as everyone has different tastes. All my players downloaded the Beta which is free from Paizo, so you check it out.</p><p></p><p>My gaming group is enjoying Pathfinder ourselves and we haven't run into a major issues. It feels and pretty much plays like 3.x for us.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4607954, member: 18507"] I can't tell you what is "improved" or what they did "poorly", because that would be a matter of individual taste. However, I can show some differences. I don't have this stuff memorized, so you Pathfinder fanboys don't jump down my throat if I make a mistake or I don't cover your favorite change. Feel free to add to what I'm saying here. Races--slightly tweaked where pretty much all the races have a net +2 modifier to the ability scores. With the exception to humans and half-elves, the other races, get +2 to two abilities and -2 to one ability whereas humans and h/e get +2 to any ability of their choice. Other stuff too in the races, but nothing earthshaking. Classes--some got tweaked, others got major revisions, but essentially it would seem that the classes have more abilities and powers. HD are more consistent to BAB. If you have a good BAB, you get a d10, okay BAB d8, poor BAB d6. Barbarians are the exception with d12. My personal favorites is the treatment of cleric to channel positive/negative energy and sorcerers with their bloodlines in which they get certain abilities depending upon which bloodline they have for their character. Feats--changes to some feats like power attack and cleave. For cleave, instead of getting an extra attack on an adjacent foe after you drop a baddie, you get an extra attack on a different foe should the first attack hit. Skills--fewer. Example: Tumble, Balance, and Jump is now Acrobatics. Hide and Move Silently is now Stealth. The ranking system is different. Rules--some examples is they removed XP costs in casting spells, they have a Combat Manuever Bonus for resolving Grapple and such, and turning undead is different in which the cleric can channel positive energy as a burst that deals damage and requires a Will save on the undead to flee from combat. Again, I can't really say this is an improvement or a step in the wrong direction as everyone has different tastes. All my players downloaded the Beta which is free from Paizo, so you check it out. My gaming group is enjoying Pathfinder ourselves and we haven't run into a major issues. It feels and pretty much plays like 3.x for us. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pathfinder vs. 3.5?
Top