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Pathfinder vs. 3.5?
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<blockquote data-quote="Pants" data-source="post: 4609043" data-attributes="member: 8849"><p>I like a lot of stuff in Pathfinder and I am, in fact, using a couple of the base classes in my 3.5 FR campaign. I'm only using some of the classes and some of the feats, nothing else. I also tweaked a few of the classes, sorcerers and fighters got more skill points and more class skills, the wizard, cleric, and bard were rewritten. The monk stayed the same, even though it sucks only slightly less than the 3.5 Monk, mostly because I didn't know what to do to make it suck less.</p><p></p><p>So Far we have:</p><p></p><p>Human Rogue</p><p>Air Genasi Fighter</p><p>Human Sorcerer</p><p>Tiefling Wizard</p><p>NPC Half-Orc Cleric</p><p></p><p>Everyone really likes the changed classes so far, especially the fighter who likes having some options that don't involve fighting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As for some of the things I don't like, well, IMO the PF wizard, bard, monk, and cleric suck. The monk sucks because not enough was done to make it a class with an identity, it's still a mish-mash of rules, though it is slightly better than the 3.5 version, just not much.</p><p></p><p>The bard has some nice changes, but overall, it doesn't feel like enough was done to fix it.</p><p></p><p>The wizard and cleric are okay, I just don't like that they seem to get just a collection of spell-like abilities, whereas the sorcerer gets some unique stuff. I wrote up my own version of the wizard and cobbled a cleric together.</p><p></p><p>I'm not a fan of some of the feat changes. Power Attack and Cleave are staple 'fun' feats IMG even if they are abusable, my players would never let me take them away, and I wouldn't really want to either. However, some feats do get a nice boost. Toughness is now a worthwhile feat fer instance.</p><p></p><p>The CMB thing is pretty nifty actually, though I have no idea how it plays in game.</p><p></p><p>As for the powerlevel. I don't mind since that means that I can give out less treasure to the PC's and still challenge them with monsters.</p></blockquote><p></p>
[QUOTE="Pants, post: 4609043, member: 8849"] I like a lot of stuff in Pathfinder and I am, in fact, using a couple of the base classes in my 3.5 FR campaign. I'm only using some of the classes and some of the feats, nothing else. I also tweaked a few of the classes, sorcerers and fighters got more skill points and more class skills, the wizard, cleric, and bard were rewritten. The monk stayed the same, even though it sucks only slightly less than the 3.5 Monk, mostly because I didn't know what to do to make it suck less. So Far we have: Human Rogue Air Genasi Fighter Human Sorcerer Tiefling Wizard NPC Half-Orc Cleric Everyone really likes the changed classes so far, especially the fighter who likes having some options that don't involve fighting. ;) As for some of the things I don't like, well, IMO the PF wizard, bard, monk, and cleric suck. The monk sucks because not enough was done to make it a class with an identity, it's still a mish-mash of rules, though it is slightly better than the 3.5 version, just not much. The bard has some nice changes, but overall, it doesn't feel like enough was done to fix it. The wizard and cleric are okay, I just don't like that they seem to get just a collection of spell-like abilities, whereas the sorcerer gets some unique stuff. I wrote up my own version of the wizard and cobbled a cleric together. I'm not a fan of some of the feat changes. Power Attack and Cleave are staple 'fun' feats IMG even if they are abusable, my players would never let me take them away, and I wouldn't really want to either. However, some feats do get a nice boost. Toughness is now a worthwhile feat fer instance. The CMB thing is pretty nifty actually, though I have no idea how it plays in game. As for the powerlevel. I don't mind since that means that I can give out less treasure to the PC's and still challenge them with monsters. [/QUOTE]
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