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Pathfinder vs. 3.5?
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<blockquote data-quote="jephlewis" data-source="post: 4673240" data-attributes="member: 81304"><p>I like the pathfinder adventure paths, and some of the pathfinder chronicles. I'll be buying the 'legacy of fire' adventure path for sure [last 3.5 adventure path]. I just got PF17 yesterday, and it's as gorgeous like the rest of them as well as 'not just a dungeon crawl'.</p><p></p><p>I'm not yet sold on pathfinder:RPG...I'm not sure what it's going to be, what changes will be made and what will be different, so I'll wait until either someone releases a review with 'here's what's changed!', or something like that before I make up my mind.</p><p></p><p>James, thanks for posting and reminding us things can still possibly change. I've downloaded the alpha and the beta, flipped through them, and liked a lot of stuff, such as the bigger HD for the wizard and rogue. The reason I like this change is because it 'narrows the gap' between characters that gets bigger at higher levels.</p><p></p><p>What i'd like:</p><p></p><ol> <li data-xf-list-type="ol">have the game more simplified [buff spells last until the end of the encounter; the DM defines 'encounter']</li> <li data-xf-list-type="ol"> fighters get cool stuff too [tome of battle type stuff for martial classes]</li> <li data-xf-list-type="ol"> less numbers fiddling [no skill points, trained or untrained, no touch or flat footed AC...just give a bonus to hit]</li> <li data-xf-list-type="ol"> easier for the DM to prepare, run, and make an adventure [smaller monster stat blocks, 'create an NPC' rules and instructions just like spycraft 2.0 chapter 7, monsters have one or two special abilities but the DM chooses from a list of three to five]</li> <li data-xf-list-type="ol">multiple campaign options and guidelines for them [E6, high level, gritty]</li> <li data-xf-list-type="ol">notes on weak points of 3.5 and multiple suggestions for how to handle them [ban polymorph OR limit polymorph this way OR this way]</li> </ol><p>tl'dr: quicker and more flexible than 3.5, classes closer in power level/abilities, less math, easier on DM.</p><p></p><p>P.S. James, I love Wayne Reynolds' art. He really helps me 'see' golarion.</p></blockquote><p></p>
[QUOTE="jephlewis, post: 4673240, member: 81304"] I like the pathfinder adventure paths, and some of the pathfinder chronicles. I'll be buying the 'legacy of fire' adventure path for sure [last 3.5 adventure path]. I just got PF17 yesterday, and it's as gorgeous like the rest of them as well as 'not just a dungeon crawl'. I'm not yet sold on pathfinder:RPG...I'm not sure what it's going to be, what changes will be made and what will be different, so I'll wait until either someone releases a review with 'here's what's changed!', or something like that before I make up my mind. James, thanks for posting and reminding us things can still possibly change. I've downloaded the alpha and the beta, flipped through them, and liked a lot of stuff, such as the bigger HD for the wizard and rogue. The reason I like this change is because it 'narrows the gap' between characters that gets bigger at higher levels. What i'd like: [LIST=1] [*]have the game more simplified [buff spells last until the end of the encounter; the DM defines 'encounter'] [*] fighters get cool stuff too [tome of battle type stuff for martial classes] [*] less numbers fiddling [no skill points, trained or untrained, no touch or flat footed AC...just give a bonus to hit] [*] easier for the DM to prepare, run, and make an adventure [smaller monster stat blocks, 'create an NPC' rules and instructions just like spycraft 2.0 chapter 7, monsters have one or two special abilities but the DM chooses from a list of three to five] [*]multiple campaign options and guidelines for them [E6, high level, gritty] [*]notes on weak points of 3.5 and multiple suggestions for how to handle them [ban polymorph OR limit polymorph this way OR this way] [/LIST] tl'dr: quicker and more flexible than 3.5, classes closer in power level/abilities, less math, easier on DM. P.S. James, I love Wayne Reynolds' art. He really helps me 'see' golarion. [/QUOTE]
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