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Pathfinder vs. 3.5?
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<blockquote data-quote="jephlewis" data-source="post: 4757429" data-attributes="member: 81304"><p>Hi!</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/249492-d-d-4th-edition-dear-wizards-coast.html" target="_blank">I've checked out 4E</a>, and there's a lot of things I like about it. I intend to house rule healing surges into 3.x, for example.</p><p></p><p>However, what's wrong with paizo asking themselves, "perhaps we should check out modifications to the 3.x/d20 system, and see which ones work <em>better than stock 3.x</em> for what we're doing"?</p><p></p><p>For example, the NPC creation rules in spycraft 2.0 or the backgrounds in Green Ronin's black company campaign setting are both things that I think add to the game and/or simplify the DM's load. I don't see them taking away anything.</p><p></p><p>See, <em><u>IF</u></em> pathfinder isn't going to be 99% compatible with current 3.x stuff, then I don't see what's lost by "streamlining" the rules to reduce high level wonkiness, make things faster for the DM, and generally "tweak" the 3.x engine.</p><p></p><p>I am curious though. In your opinion and your game, which of the items that I listed that I want do you <u>not</u> want for your 3.x/OGL game?</p><p></p><p>Dnddays, I think what I <u>personally</u> prefer would be something similar to 4E's core rules with 3.x's customization options [for example, multiclassing]. Does that make sense?</p><p></p><p>I try to focus on the positive <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />. <span style="font-size: 9px">BTW, when is trailblazer being released? Will it be offered in print or POD?</span></p></blockquote><p></p>
[QUOTE="jephlewis, post: 4757429, member: 81304"] Hi! [URL="http://www.enworld.org/forum/general-rpg-discussion/249492-d-d-4th-edition-dear-wizards-coast.html"]I've checked out 4E[/URL], and there's a lot of things I like about it. I intend to house rule healing surges into 3.x, for example. However, what's wrong with paizo asking themselves, "perhaps we should check out modifications to the 3.x/d20 system, and see which ones work [I]better than stock 3.x[/I] for what we're doing"? For example, the NPC creation rules in spycraft 2.0 or the backgrounds in Green Ronin's black company campaign setting are both things that I think add to the game and/or simplify the DM's load. I don't see them taking away anything. See, [I][U]IF[/U][/I] pathfinder isn't going to be 99% compatible with current 3.x stuff, then I don't see what's lost by "streamlining" the rules to reduce high level wonkiness, make things faster for the DM, and generally "tweak" the 3.x engine. I am curious though. In your opinion and your game, which of the items that I listed that I want do you [U]not[/U] want for your 3.x/OGL game? Dnddays, I think what I [U]personally[/U] prefer would be something similar to 4E's core rules with 3.x's customization options [for example, multiclassing]. Does that make sense? I try to focus on the positive :lol:. [SIZE=1]BTW, when is trailblazer being released? Will it be offered in print or POD?[/SIZE] [/QUOTE]
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