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Pathfinder vs. 3.5E?
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<blockquote data-quote="Alzrius" data-source="post: 4323178" data-attributes="member: 8461"><p>The proof is how 3.0 books suddenly wouldn't sell. Maybe you didn't feel your 3.0 books were made obsolete by 3.5; more power to you in that case. But the market pretty clearly didn't agree. </p><p></p><p></p><p></p><p>Again, just look at what happened as a whole. Looking beyond your own self is a good thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>No, but it helps to crowd out more helpful feedback; that is, feedback on the existing changes made in the Alpha documents. In the meantime, there's a lot of threads where people are clamoring for unrelated changes that really aren't very helpful except to them.</p><p></p><p></p><p></p><p>How about the needless revision of the XP tables (and don't say that the existing tables are PI - they can be legally reprinted because they're just a math formula; there's no need to have several different tables).</p><p></p><p>How about that several of the base classes have new abilities that change their math (such as the fighter's armor and weapon training)? </p><p></p><p>How about the substantial changes to skills, which pretty drastically alter how many skill points a character has and how they're allocated?</p><p></p><p>How about changing the feat progression, requiring that every character look over the feats list and add several more (as well as convert to the new revised feats).</p><p></p><p>How about how domains now work very differently, requiring that you alter the number of spells clerics have, and give them special powers (pretty much making any domains not listed there incompatible with PFRPG).</p><p></p><p>These aren't all the changes in the book that don't need to be made; this is just a list off the top of my head. The point is that none of these are fixing problems that a great number of people were bemoaning about 3.5. Moreover, the increased number of changes makes it very hard for DMs to convert NPCs, because they'll need to do so whenever using a 3.5 NPC in a Pathfinder game (or vice versa).</p><p></p><p>These are changes for the sake of looking good, which is really just change for the sake of change. And that's what turned me off to 4E.</p><p></p><p>I don't dislike Pathfinder. In fact, I'm very excited about it. And I know the final version isn't out yet - I just think the Alpha 3 document is indicative of the mindset at Paizo, which is that they need to "jazz" up 3.5. That's going to come back to haunt them when people decide that Pathfinder is just different enough to make using it in their 3.5 a chore.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4323178, member: 8461"] The proof is how 3.0 books suddenly wouldn't sell. Maybe you didn't feel your 3.0 books were made obsolete by 3.5; more power to you in that case. But the market pretty clearly didn't agree. Again, just look at what happened as a whole. Looking beyond your own self is a good thing. ;) No, but it helps to crowd out more helpful feedback; that is, feedback on the existing changes made in the Alpha documents. In the meantime, there's a lot of threads where people are clamoring for unrelated changes that really aren't very helpful except to them. How about the needless revision of the XP tables (and don't say that the existing tables are PI - they can be legally reprinted because they're just a math formula; there's no need to have several different tables). How about that several of the base classes have new abilities that change their math (such as the fighter's armor and weapon training)? How about the substantial changes to skills, which pretty drastically alter how many skill points a character has and how they're allocated? How about changing the feat progression, requiring that every character look over the feats list and add several more (as well as convert to the new revised feats). How about how domains now work very differently, requiring that you alter the number of spells clerics have, and give them special powers (pretty much making any domains not listed there incompatible with PFRPG). These aren't all the changes in the book that don't need to be made; this is just a list off the top of my head. The point is that none of these are fixing problems that a great number of people were bemoaning about 3.5. Moreover, the increased number of changes makes it very hard for DMs to convert NPCs, because they'll need to do so whenever using a 3.5 NPC in a Pathfinder game (or vice versa). These are changes for the sake of looking good, which is really just change for the sake of change. And that's what turned me off to 4E. I don't dislike Pathfinder. In fact, I'm very excited about it. And I know the final version isn't out yet - I just think the Alpha 3 document is indicative of the mindset at Paizo, which is that they need to "jazz" up 3.5. That's going to come back to haunt them when people decide that Pathfinder is just different enough to make using it in their 3.5 a chore. [/QUOTE]
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