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Pathfinder vs. 3.5E?
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<blockquote data-quote="Zurai" data-source="post: 4323353" data-attributes="member: 52324"><p>Let me put it this way...</p><p></p><p>My PFRPG game is a 4 person gestalt game. We have a Bard//Battledancer (me), a Barbarian//Crusader, an Artificer//Duskblade, and a Ranger//undecided (but not core class).</p><p></p><p>Other than generic changes, like changing HD to match BAB (ie, Battledancer gets d10 HD for being a full BAB class) and consolidating the skill lists to match PFRPG, we've done no conversion. No one has complained that the only viable choices are the core ones. No one has even <em>thought</em> it. With 8 classes, we only have 3 PF core classes, and we have two decidedly "substandard" classes (battledancer and duskblade).</p><p></p><p>I fail to see how the Pathfinder system forces you to do all kinds of arduous conversion work to use non-core classes. I really do. I looked at all kinds of classes when deciding what to use on the other side of the Bard gestalt and I never once felt "oh, now <em>there's</em> a class that's just a wimp now that we're using Pathfinder!".</p><p></p><p>And it's not like we're a bunch of RP weenies, either. I'm a powergamer to the core, as is the guy playing the Artificer//Duskblade. I enjoy playing optimized characters, and I still didn't run across anything that I felt had to be re-worked in light of the Pathfinder changes just to be viable... at least, not anything that wasn't already so weak as to not be viable in the first place (hello, Swashbuckler and Samurai).</p></blockquote><p></p>
[QUOTE="Zurai, post: 4323353, member: 52324"] Let me put it this way... My PFRPG game is a 4 person gestalt game. We have a Bard//Battledancer (me), a Barbarian//Crusader, an Artificer//Duskblade, and a Ranger//undecided (but not core class). Other than generic changes, like changing HD to match BAB (ie, Battledancer gets d10 HD for being a full BAB class) and consolidating the skill lists to match PFRPG, we've done no conversion. No one has complained that the only viable choices are the core ones. No one has even [i]thought[/i] it. With 8 classes, we only have 3 PF core classes, and we have two decidedly "substandard" classes (battledancer and duskblade). I fail to see how the Pathfinder system forces you to do all kinds of arduous conversion work to use non-core classes. I really do. I looked at all kinds of classes when deciding what to use on the other side of the Bard gestalt and I never once felt "oh, now [i]there's[/i] a class that's just a wimp now that we're using Pathfinder!". And it's not like we're a bunch of RP weenies, either. I'm a powergamer to the core, as is the guy playing the Artificer//Duskblade. I enjoy playing optimized characters, and I still didn't run across anything that I felt had to be re-worked in light of the Pathfinder changes just to be viable... at least, not anything that wasn't already so weak as to not be viable in the first place (hello, Swashbuckler and Samurai). [/QUOTE]
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