Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder w/o Cleric?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 6115437" data-attributes="member: 52734"><p>At low levels (about 1-3), it's fairly easy to get along without a cleric. As you get higher and the damage starts to pile up, it can get frustrating for players who don't have a cleric in their group if natural healing and/or access to magical healing isn't somehow adjusted. My experience has been that after about 6th level, without some sort of magical healing or scaling natural healing, the game becomes more frustrating than fun.</p><p></p><p>I've always hated that the healing skill never actually restored hp, or a pittance at best. And no party enjoys watching gobs of money being expended in a vicious cycle of acquiring magical goods to heal ("We go on adventures for money. During those adventures, we get hurt. We have to spend the money we earned to heal the damage we took. Then we have to go adventuring to pay for more healing ...")</p><p></p><p>If you make the cleric-less party rely on natural healing, I've found you're more likely to see 5MWD, as after one or two scapes at most, the party is reluctant - if not rightly fearful - of going further for fear of getting killed.</p><p></p><p>The big problem is making any changes in a way that it does not invalidate nor boost the cleric should the party composition or campaign change.</p><p></p><p>Personally, in my campaign I've made healing potions quite common (and often non-magical in nature - sold by "wise women" and "country doctors" more often than available by churches) and relatively cheap. I've also bumped natural healing equal to HD * Level per day (allowing a number of dice to be rerolled equal to Con mod). Finally, I've also allowed the Heal skill to heal 1d4 + 1d4/4 pts past DC 15 once per person per day. Conversely, I've also banned Divine wands of any sort as well as scrolls of healing. It's worked for my games, but I don't usually play past 9th level.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6115437, member: 52734"] At low levels (about 1-3), it's fairly easy to get along without a cleric. As you get higher and the damage starts to pile up, it can get frustrating for players who don't have a cleric in their group if natural healing and/or access to magical healing isn't somehow adjusted. My experience has been that after about 6th level, without some sort of magical healing or scaling natural healing, the game becomes more frustrating than fun. I've always hated that the healing skill never actually restored hp, or a pittance at best. And no party enjoys watching gobs of money being expended in a vicious cycle of acquiring magical goods to heal ("We go on adventures for money. During those adventures, we get hurt. We have to spend the money we earned to heal the damage we took. Then we have to go adventuring to pay for more healing ...") If you make the cleric-less party rely on natural healing, I've found you're more likely to see 5MWD, as after one or two scapes at most, the party is reluctant - if not rightly fearful - of going further for fear of getting killed. The big problem is making any changes in a way that it does not invalidate nor boost the cleric should the party composition or campaign change. Personally, in my campaign I've made healing potions quite common (and often non-magical in nature - sold by "wise women" and "country doctors" more often than available by churches) and relatively cheap. I've also bumped natural healing equal to HD * Level per day (allowing a number of dice to be rerolled equal to Con mod). Finally, I've also allowed the Heal skill to heal 1d4 + 1d4/4 pts past DC 15 once per person per day. Conversely, I've also banned Divine wands of any sort as well as scrolls of healing. It's worked for my games, but I don't usually play past 9th level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder w/o Cleric?
Top