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*Pathfinder & Starfinder
Pathfinder w/o Cleric?
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<blockquote data-quote="MerricB" data-source="post: 6115442" data-attributes="member: 3586"><p>3E/PF does pretty much expect everyone on full HP for each fight. Monsters hit *hard*, and you need to heal their damage. The problem with not having a healer doesn't come so much between battles (where potions and wands of CLW can carry the slack), but actually *in* battle, when the fighter goes down. Even more so as you lose the specific spells the cleric has to deal with nasty monsters, particularly undead. A lot of 3E/PF battles assume you can cast death ward, restoration and such spells, without them, they may well be impossible.</p><p></p><p>The idea of 4E healing surges came from 3E: everyone healed up to full after every fight (clerics, wands of cure light wounds in particular), and so instead of depleting the cleric's resources, you depleted a personal resource. It didn't model the world that well, but it modelled how most 3E games played very well.</p><p></p><p>Running an Adventure Path without the core casters is TOUGH. You need to think not just about healing but also the other spells the cleric brings to the fray.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6115442, member: 3586"] 3E/PF does pretty much expect everyone on full HP for each fight. Monsters hit *hard*, and you need to heal their damage. The problem with not having a healer doesn't come so much between battles (where potions and wands of CLW can carry the slack), but actually *in* battle, when the fighter goes down. Even more so as you lose the specific spells the cleric has to deal with nasty monsters, particularly undead. A lot of 3E/PF battles assume you can cast death ward, restoration and such spells, without them, they may well be impossible. The idea of 4E healing surges came from 3E: everyone healed up to full after every fight (clerics, wands of cure light wounds in particular), and so instead of depleting the cleric's resources, you depleted a personal resource. It didn't model the world that well, but it modelled how most 3E games played very well. Running an Adventure Path without the core casters is TOUGH. You need to think not just about healing but also the other spells the cleric brings to the fray. Cheers! [/QUOTE]
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Pathfinder w/o Cleric?
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