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*Pathfinder & Starfinder
Pathfinder w/o Cleric?
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<blockquote data-quote="Jester David" data-source="post: 6115469" data-attributes="member: 37579"><p>I'd argue this is more the player's reaction to the system than the system itself. It's an accidental byproduct of cheap crafting, magic item vendors, and the presumed easy availability of wands. Even then, it's well into the game before the party has enough resources to heal themselves to full after every fight. More often they'll just give themselves a small bump and carry on at 75% and heal the particularly injured. </p><p></p><p></p><p>Assume might be a strong word, because even if you have a divine caster that doesn't guarantee they'll have those spells prepared that day unless warned ahead of time. Much of a cleric's potency comes in being able to cast those spells the next day, well after the combat. </p><p>A non-combative NPC handled through the Leadership feat could do much the same (and might not be a bad idea). </p><p></p><p></p><p>True, but that's not what the OP asked.</p><p>And is much more adventure and encounter specific. Some fights might be harder than others. Other fights might be easier with more damage or an extra tank. </p><p>But sometimes they might have to retreat to town to have NPC spellcasters use some <em>restorations</em> and other healing spells.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6115469, member: 37579"] I'd argue this is more the player's reaction to the system than the system itself. It's an accidental byproduct of cheap crafting, magic item vendors, and the presumed easy availability of wands. Even then, it's well into the game before the party has enough resources to heal themselves to full after every fight. More often they'll just give themselves a small bump and carry on at 75% and heal the particularly injured. Assume might be a strong word, because even if you have a divine caster that doesn't guarantee they'll have those spells prepared that day unless warned ahead of time. Much of a cleric's potency comes in being able to cast those spells the next day, well after the combat. A non-combative NPC handled through the Leadership feat could do much the same (and might not be a bad idea). True, but that's not what the OP asked. And is much more adventure and encounter specific. Some fights might be harder than others. Other fights might be easier with more damage or an extra tank. But sometimes they might have to retreat to town to have NPC spellcasters use some [I]restorations[/I] and other healing spells. [/QUOTE]
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Pathfinder w/o Cleric?
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