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*Pathfinder & Starfinder
Pathfinder w/o Cleric?
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<blockquote data-quote="Walking Dad" data-source="post: 6115518" data-attributes="member: 59043"><p>Well, I play since AD&D 2nd and I never encountered a party carrying on unhealed. Either they rested at first opportunity or they used magic healing. Before 3.0, they actually used healing magic and rested immediately afterwards, hoping for no "wandering monster".</p><p>And "well into the game" in Pathfinder is what? "Wealth by level" assumes 1k gold for each character at second level. Even in a three person group, everyone has only to pool a fourth of that to buy a CLW wand.</p><p></p><p></p><p>It assumes it the second vampire or bodak or anything encounter in a published undead themed adventure.</p><p>Leadership on the other hand is a very bad and abusive feat (one of the reasons Pathfinder Society play banned this feat).</p><p></p><p></p><p></p><p>Yes, the OP didn't asked, showing a possible lack of understanding for this possible problem. And very few fights are going to be easier with one more tank instead of one less tank, the tanks and all others benefiting from divine magic. And the "retreat town" option is very depending on the campaign and adventure.</p><p></p><p>Unusual party composition is easiest to handle by changing the challenges they face. "No spellcasters", for example, should make you use less swarms and no incorporeal enemies until specific magic items against them are in players' hands.</p><p></p><p>If the OP posts the actual party composition, I may offer a more specific help.</p><p>Bards, Paladins, etc all have party healing options.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 6115518, member: 59043"] Well, I play since AD&D 2nd and I never encountered a party carrying on unhealed. Either they rested at first opportunity or they used magic healing. Before 3.0, they actually used healing magic and rested immediately afterwards, hoping for no "wandering monster". And "well into the game" in Pathfinder is what? "Wealth by level" assumes 1k gold for each character at second level. Even in a three person group, everyone has only to pool a fourth of that to buy a CLW wand. It assumes it the second vampire or bodak or anything encounter in a published undead themed adventure. Leadership on the other hand is a very bad and abusive feat (one of the reasons Pathfinder Society play banned this feat). Yes, the OP didn't asked, showing a possible lack of understanding for this possible problem. And very few fights are going to be easier with one more tank instead of one less tank, the tanks and all others benefiting from divine magic. And the "retreat town" option is very depending on the campaign and adventure. Unusual party composition is easiest to handle by changing the challenges they face. "No spellcasters", for example, should make you use less swarms and no incorporeal enemies until specific magic items against them are in players' hands. If the OP posts the actual party composition, I may offer a more specific help. Bards, Paladins, etc all have party healing options. [/QUOTE]
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