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<blockquote data-quote="Qumi" data-source="post: 5415703" data-attributes="member: 84288"><p>Why not use ideas from Dnd 4ed? A warlock would choose a pact with some power, maybe similar to sorcerer's bloodlines? Specific invocations would have additional mechanics/powers depending on the pact, the warlock would get some different abilities instead of fiendish resilience or so, if he/she would choose other than hell pact option.</p><p></p><p>For example: </p><p></p><p>Fay pact</p><p></p><p>Fay paths -as an immediate action character can teleport 10 ft + 1 ft/lvl. This ability can be used 1 time a day at 4 lvl and 1 time more every 4 lvls. This ability replaces Fiendish resilience.</p><p></p><p>Beguiling arcana - add +1 to Difficulty check of your mind affecting invocations. At 8 lvl add +2. At 16 lvl add +3. At 20 lvl add +4.</p><p></p><p>Fay beauty - Add twice as much charisma bonus to charisma based skills. This ability lasts 10 minutes. It can be used 1/day at 5th lvl, 2/day at 10th lvl, 3/day at 15th lvl. At 20 lvl it is constant and active all the time. For example Meelis has 18 Charisma, thus +4 charisma bonus. He has 8 ranks in Diplomacy and with charisma bonus 12. When he uses this ability he get +8 charisma bonus and thus has 16 in Diplomacy.</p><p></p><p>and so on...</p><p></p><p>Invocations:</p><p></p><p>Beguiling influence</p><p>Fay pact: the caster gains Ranger's ability "Wild Empathy", but uses his warlock lvl to determine wild empathy check.</p><p>Dark pact: the caster also adds the bonus from this invocation to Sense Motive.</p><p>Star pact: the caster can use Diplomacy, Bluff or Intimidate check to cause temporary madness upon one humanoid. The DC is 10 + wisdom mod of the target + the numer of HD of the target. If the check succeeds the target in confused for 1 + your charisma modifier turn.</p><p></p><p>Leaps and bounds</p><p>Fay pact: the caster gains Woodland stride ability.</p><p>Hell pact: the caster is affected by constant Feather Fall.</p><p>Dark pact: the caster gets bonus +10 instead of +6 when the caster is in dark area, shadows or shadowy illumination.</p><p></p><p></p><p>these are just simple examples, made very quickly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Qumi, post: 5415703, member: 84288"] Why not use ideas from Dnd 4ed? A warlock would choose a pact with some power, maybe similar to sorcerer's bloodlines? Specific invocations would have additional mechanics/powers depending on the pact, the warlock would get some different abilities instead of fiendish resilience or so, if he/she would choose other than hell pact option. For example: Fay pact Fay paths -as an immediate action character can teleport 10 ft + 1 ft/lvl. This ability can be used 1 time a day at 4 lvl and 1 time more every 4 lvls. This ability replaces Fiendish resilience. Beguiling arcana - add +1 to Difficulty check of your mind affecting invocations. At 8 lvl add +2. At 16 lvl add +3. At 20 lvl add +4. Fay beauty - Add twice as much charisma bonus to charisma based skills. This ability lasts 10 minutes. It can be used 1/day at 5th lvl, 2/day at 10th lvl, 3/day at 15th lvl. At 20 lvl it is constant and active all the time. For example Meelis has 18 Charisma, thus +4 charisma bonus. He has 8 ranks in Diplomacy and with charisma bonus 12. When he uses this ability he get +8 charisma bonus and thus has 16 in Diplomacy. and so on... Invocations: Beguiling influence Fay pact: the caster gains Ranger's ability "Wild Empathy", but uses his warlock lvl to determine wild empathy check. Dark pact: the caster also adds the bonus from this invocation to Sense Motive. Star pact: the caster can use Diplomacy, Bluff or Intimidate check to cause temporary madness upon one humanoid. The DC is 10 + wisdom mod of the target + the numer of HD of the target. If the check succeeds the target in confused for 1 + your charisma modifier turn. Leaps and bounds Fay pact: the caster gains Woodland stride ability. Hell pact: the caster is affected by constant Feather Fall. Dark pact: the caster gets bonus +10 instead of +6 when the caster is in dark area, shadows or shadowy illumination. these are just simple examples, made very quickly ;) [/QUOTE]
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