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<blockquote data-quote="Rob7" data-source="post: 6135915" data-attributes="member: 6746781"><p>Character Name: Relor</p><p>Race: Elf , Lawful Good: LG , Patron Deity: Mhavara</p><p>Class Levels: Monk</p><p>Character Level: 10 , XP: 90,000 ,</p><p>Age: 142 yrs., Height: 6 ft. 3 in., Weight: 185 lbs., Male/Female: M</p><p>Eyes: Blue , Hair: Brown , Skin: tanned skin</p><p>Languages: Common, Elven, Loricaean</p><p>Strength 10 (+0), Dexterity 22 (+6), Constitution 12 (+1)</p><p>Intelligence 12 (+1), Wisdom 22 (+6), Charisma 10 (+0)</p><p>HP 58. / Maximum: 68. / 68. , Nonlethal: 0 , DR: 0/X , SR: 0</p><p>AC: 25 (+6 Dex, +0 dodge, +0 size, +0 armor, +0 shield, +0 natural, +6 Wis, +3 monk, etc.)</p><p>Touch AC: 25 , Flat-Footed AC: 19</p><p>Fortitude +8 , Reflex +13 , Will +13, Initiative +6, Hero Points: 1</p><p>Base Attack Bonus: +7/+2</p><p>Melee: + 7 (+7 BAB, +0 Str, +0 size)</p><p>2nd Melee: +2 (+2 BAB, +0 Str, +0 size)</p><p>Ranged: +13 (+7 BAB, +6 Dex, +0 size)</p><p>2nd Ranged: +8 (+2 BAB, +6 Dex, +0 size)</p><p>Combat Maneuver Bonus: +16/+20 (+10 BAB, +6 Dex, +0 size, +4 grapple/dirty trick)</p><p>Combat Maneuver Defense: 34/36 (+10 BAB, +0 Str, +6 Dex, +0 size, +6 Wis, +2 monk, +2 grapple/dirty trick)</p><p>Favored Class: Monk (+0 HP, +0 skill ranks + 10 movement speed)</p><p>Size: Medium , Space: 5 ft., Reach: 5 ft., Speed: 70 ft.</p><p>Type: humanoid Subtype: Elf</p><p>Racial Ability Score Adjustments: +2 DEX , +2 INT , -2 CON</p><p>Other Racial Qualities:</p><p>low-light vision</p><p>+4 racial bonus on swim checks</p><p>can always take ten on swim checks</p><p>proficient with longspear, trident, and net.</p><p>+2 racial bonus to perception checks</p><p>immune to magic sleep effects and +2 racial bonus to enchantment spells and effects</p><p>Feats and class features:</p><p>stunning fist (monk class feature feat lvl 1) (DC 21 fortitude save and can be stunned or fatigued for one round or</p><p>sickened for one minute) (11 / 11 uses remaining for the day)</p><p>improved unarmed strike (monk class feature feat lvl 1)</p><p>improved grapple (monk bonus feat lvl 1)</p><p>improved dirty trick (monk bonus feat lvl 2)</p><p>greater grapple (monk bonus feat lvl 6)</p><p>greater dirty trick (monk bonus feat lvl 10)</p><p>Agile Maneuver (lvl 1 feat)</p><p>stunning pin (lvl 3 feat)</p><p>chokehold (lvl 5 feat)</p><p>jawbreaker (lvl 7 feat)</p><p>body shield (lvl 9 feat)</p><p></p><p>Skills:</p><p>Acrobatics + 12/+22 (3 ranks, +6 ability, +3 class, +0 other, -0 armor, +10 jumping)</p><p>Climb + 5 (2 ranks, +0 ability, +3 class, +0 other, -0 armor)</p><p>Escape Artist +11 (2 ranks, +6 ability, +3 class, +0 other, -0 armor)</p><p>Heal +16 (10 ranks, +6 ability, +0 class, +0 other, -0 armor)</p><p>Perception + 21 (10 ranks, +6 ability, +3 class, +2 other, -0 armor)</p><p>Stealth + 17 (8 ranks, +6 ability, +3 class, +0 other, -0 armor)</p><p>Survival + 16 (10 ranks, +6 ability, +0 class, +0 other, -0 armor)</p><p>Swim +12 (5 ranks, +0 ability, +3 class, +4 other, -0 armor)</p><p>Weapon and Armor Proficiencies: brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe,</p><p>javelin, kama, longspear, net, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear, temple sword, and</p><p>trident.</p><p>Other Class Features:</p><p>AC Bonus</p><p>Evasion</p><p>Improved Evasion</p><p>Fast Movement +30</p><p>Flurry of Maneuvers-</p><p>At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver,</p><p>regardless of whether the maneuver normally replaces a melee attack or requires a standard action.</p><p>The maneuver master uses his monk level in place of his base attack bonus to determine his CMB for</p><p>the bonus maneuvers, though all combat maneuver checks suffer a 2 penalty when using a flurry.</p><p>At 8th level, a maneuver master may attempt a second additional combat maneuver, with an additional 3 penalty on combat maneuver checks.</p><p>Reliable Maneuver-</p><p>At 4th level, as a swift action, a maneuver master may spend 1 point from his ki pool before attempting a combat maneuver.</p><p>He can roll his combat maneuver check for that maneuver twice and use the better result.</p><p>Meditative Maneuver-</p><p>At 5th level, as a swift action, a maneuver master can add his Wisdom modifier on any combat maneuver check he makes before the beginning</p><p>of his next turn. He must choose which combat maneuver check to grant the bonus to before making the combat maneuver check.</p><p>High Jump-</p><p>At 5th level, a monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition,</p><p>he always counts as having a running start when making jump checks using Acrobatics. By spending 1 point from his ki pool as a swift action,</p><p>a monk gains a +20 bonus on Acrobatics checks made to jump for 1 round.</p><p>Wholeness of Body</p><p>At 7th level or higher, a monk can heal his own wounds as a standard action.</p><p>He can heal a number of hit points of damage equal to his monk level by using 2 points from his ki pool.</p><p>Ki Pool (magic/lawful): 11 ki points</p><p>By spending 1 point from his ki pool, a monk can do one of the following:</p><p>Make one additional attack at his highest attack bonus when making a flurry of blows attack, or</p><p>Increase his speed by 20 feet for 1 round, or</p><p>Give himself a +4 dodge bonus to AC for 1 round.</p><p>Each of these powers is activated as a swift action.</p><p>Appearance:</p><p>Tall, long brown hair, blue eyes, tanned skin. skinny with a plain face usually smiling.</p><p>Background/Personality:</p><p>Relor has a kind and lighthearted temperament. He comes from a poor fishing village that had to manage with primitive fishing techniques. He became the greatest hunter and fisherman</p><p>among his village but he always gave most of his catches away for free. His proficiency in hunting large powerful game and his generosity eventually attracted the notice of an order of monks.</p><p>He was inducted into their order and trained into a powerful warrior sworn to protect and feed the innocent and meek.</p><p>Equipment</p><p>Headband of Inspired Wisdom. (+4 wisdom) 16,000</p><p>Belt of incredible dexterity. ( +4 dexterity) 16,000</p><p>Winged boots fly three times a day 16,000</p><p>monk's robe 13.000</p><p>masterwork silvered sai 322</p><p>masterwork cold iron kama 604</p><p>potions of enlarge person ?</p><p>10,074 GP remaining</p><p>+2 crossbow 8000 gp</p><p>8 potions of enlarge 2000 gp</p><p>10 gp worth of trailr ations</p><p>waterskins 5</p><p>water</p><p>400 bolts crossbow</p><p>Notes:</p><p>Dirty trick CMB :20</p><p>grapple CMB :20</p><p>other CMBs :16</p><p>Attacks:</p><p>Unarmed strike +7 melee for 2d6 + 0 damage (20/x2 critical, range -)</p><p>Unarmed strike +2 melee for 2d6 + 0 damage (20/x2 critical, range -)</p><p>crossbow+7/+6/+2 +15 1d8+2 20/x2 crit 80 range</p><p>+2/+6/+2 +10 1d8+2</p></blockquote><p></p>
[QUOTE="Rob7, post: 6135915, member: 6746781"] Character Name: Relor Race: Elf , Lawful Good: LG , Patron Deity: Mhavara Class Levels: Monk Character Level: 10 , XP: 90,000 , Age: 142 yrs., Height: 6 ft. 3 in., Weight: 185 lbs., Male/Female: M Eyes: Blue , Hair: Brown , Skin: tanned skin Languages: Common, Elven, Loricaean Strength 10 (+0), Dexterity 22 (+6), Constitution 12 (+1) Intelligence 12 (+1), Wisdom 22 (+6), Charisma 10 (+0) HP 58. / Maximum: 68. / 68. , Nonlethal: 0 , DR: 0/X , SR: 0 AC: 25 (+6 Dex, +0 dodge, +0 size, +0 armor, +0 shield, +0 natural, +6 Wis, +3 monk, etc.) Touch AC: 25 , Flat-Footed AC: 19 Fortitude +8 , Reflex +13 , Will +13, Initiative +6, Hero Points: 1 Base Attack Bonus: +7/+2 Melee: + 7 (+7 BAB, +0 Str, +0 size) 2nd Melee: +2 (+2 BAB, +0 Str, +0 size) Ranged: +13 (+7 BAB, +6 Dex, +0 size) 2nd Ranged: +8 (+2 BAB, +6 Dex, +0 size) Combat Maneuver Bonus: +16/+20 (+10 BAB, +6 Dex, +0 size, +4 grapple/dirty trick) Combat Maneuver Defense: 34/36 (+10 BAB, +0 Str, +6 Dex, +0 size, +6 Wis, +2 monk, +2 grapple/dirty trick) Favored Class: Monk (+0 HP, +0 skill ranks + 10 movement speed) Size: Medium , Space: 5 ft., Reach: 5 ft., Speed: 70 ft. Type: humanoid Subtype: Elf Racial Ability Score Adjustments: +2 DEX , +2 INT , -2 CON Other Racial Qualities: low-light vision +4 racial bonus on swim checks can always take ten on swim checks proficient with longspear, trident, and net. +2 racial bonus to perception checks immune to magic sleep effects and +2 racial bonus to enchantment spells and effects Feats and class features: stunning fist (monk class feature feat lvl 1) (DC 21 fortitude save and can be stunned or fatigued for one round or sickened for one minute) (11 / 11 uses remaining for the day) improved unarmed strike (monk class feature feat lvl 1) improved grapple (monk bonus feat lvl 1) improved dirty trick (monk bonus feat lvl 2) greater grapple (monk bonus feat lvl 6) greater dirty trick (monk bonus feat lvl 10) Agile Maneuver (lvl 1 feat) stunning pin (lvl 3 feat) chokehold (lvl 5 feat) jawbreaker (lvl 7 feat) body shield (lvl 9 feat) Skills: Acrobatics + 12/+22 (3 ranks, +6 ability, +3 class, +0 other, -0 armor, +10 jumping) Climb + 5 (2 ranks, +0 ability, +3 class, +0 other, -0 armor) Escape Artist +11 (2 ranks, +6 ability, +3 class, +0 other, -0 armor) Heal +16 (10 ranks, +6 ability, +0 class, +0 other, -0 armor) Perception + 21 (10 ranks, +6 ability, +3 class, +2 other, -0 armor) Stealth + 17 (8 ranks, +6 ability, +3 class, +0 other, -0 armor) Survival + 16 (10 ranks, +6 ability, +0 class, +0 other, -0 armor) Swim +12 (5 ranks, +0 ability, +3 class, +4 other, -0 armor) Weapon and Armor Proficiencies: brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, longspear, net, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear, temple sword, and trident. Other Class Features: AC Bonus Evasion Improved Evasion Fast Movement +30 Flurry of Maneuvers- At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in place of his base attack bonus to determine his CMB for the bonus maneuvers, though all combat maneuver checks suffer a 2 penalty when using a flurry. At 8th level, a maneuver master may attempt a second additional combat maneuver, with an additional 3 penalty on combat maneuver checks. Reliable Maneuver- At 4th level, as a swift action, a maneuver master may spend 1 point from his ki pool before attempting a combat maneuver. He can roll his combat maneuver check for that maneuver twice and use the better result. Meditative Maneuver- At 5th level, as a swift action, a maneuver master can add his Wisdom modifier on any combat maneuver check he makes before the beginning of his next turn. He must choose which combat maneuver check to grant the bonus to before making the combat maneuver check. High Jump- At 5th level, a monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. By spending 1 point from his ki pool as a swift action, a monk gains a +20 bonus on Acrobatics checks made to jump for 1 round. Wholeness of Body At 7th level or higher, a monk can heal his own wounds as a standard action. He can heal a number of hit points of damage equal to his monk level by using 2 points from his ki pool. Ki Pool (magic/lawful): 11 ki points By spending 1 point from his ki pool, a monk can do one of the following: Make one additional attack at his highest attack bonus when making a flurry of blows attack, or Increase his speed by 20 feet for 1 round, or Give himself a +4 dodge bonus to AC for 1 round. Each of these powers is activated as a swift action. Appearance: Tall, long brown hair, blue eyes, tanned skin. skinny with a plain face usually smiling. Background/Personality: Relor has a kind and lighthearted temperament. He comes from a poor fishing village that had to manage with primitive fishing techniques. He became the greatest hunter and fisherman among his village but he always gave most of his catches away for free. His proficiency in hunting large powerful game and his generosity eventually attracted the notice of an order of monks. He was inducted into their order and trained into a powerful warrior sworn to protect and feed the innocent and meek. Equipment Headband of Inspired Wisdom. (+4 wisdom) 16,000 Belt of incredible dexterity. ( +4 dexterity) 16,000 Winged boots fly three times a day 16,000 monk's robe 13.000 masterwork silvered sai 322 masterwork cold iron kama 604 potions of enlarge person ? 10,074 GP remaining +2 crossbow 8000 gp 8 potions of enlarge 2000 gp 10 gp worth of trailr ations waterskins 5 water 400 bolts crossbow Notes: Dirty trick CMB :20 grapple CMB :20 other CMBs :16 Attacks: Unarmed strike +7 melee for 2d6 + 0 damage (20/x2 critical, range -) Unarmed strike +2 melee for 2d6 + 0 damage (20/x2 critical, range -) crossbow+7/+6/+2 +15 1d8+2 20/x2 crit 80 range +2/+6/+2 +10 1d8+2 [/QUOTE]
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