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*Pathfinder & Starfinder
Pathfinder, where to start?
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<blockquote data-quote="Tovec" data-source="post: 5966827" data-attributes="member: 95493"><p>I would start here:</p><p></p><p><a href="http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy89m6" target="_blank">http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy89m6</a></p><p></p><p>I'm surprised no one has posted it yet.</p><p></p><p>Start with the conversion document to see WHAT is different. It doesn't give all the changes but it gives a good sense of what they tried to change overall.</p><p>Then get access to the Core book and a good adventure path (assuming that's your thing).</p><p></p><p>After that it really comes down to style and what you need or look for in the books.</p><p></p><p>Pathfinder is remarkably able to use 3.5 material with very little conversion so a lot of your existing books will still have material you can use. Or if you want to go the Pathfinder only route then pick up a Bestiary (I recommend 1) for monsters. I would also recommend the GameMasters Guide as it has a large section in it of premade NPCs. Once you and your players are familiar with the core rules I of course would recommend the Advanced Players Guide which is stocked with a bunch of new options that allow players to play what they want right out of the gate - instead of having to multiclass into it or prestige into it like a lot of 3.5 builds.</p><p></p><p>If your favourite books in 3.5 were the monster manuals then there are lots of Bestiarys (and other lesser known monster books). If you liked the completes then check out the Ultimate Combat and Ultimate Magic.</p><p></p><p>That is about it as far as where to start. You will learn things as you get going but it really really just comes down to style and what you need or want from the product line.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5966827, member: 95493"] I would start here: [url]http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy89m6[/url] I'm surprised no one has posted it yet. Start with the conversion document to see WHAT is different. It doesn't give all the changes but it gives a good sense of what they tried to change overall. Then get access to the Core book and a good adventure path (assuming that's your thing). After that it really comes down to style and what you need or look for in the books. Pathfinder is remarkably able to use 3.5 material with very little conversion so a lot of your existing books will still have material you can use. Or if you want to go the Pathfinder only route then pick up a Bestiary (I recommend 1) for monsters. I would also recommend the GameMasters Guide as it has a large section in it of premade NPCs. Once you and your players are familiar with the core rules I of course would recommend the Advanced Players Guide which is stocked with a bunch of new options that allow players to play what they want right out of the gate - instead of having to multiclass into it or prestige into it like a lot of 3.5 builds. If your favourite books in 3.5 were the monster manuals then there are lots of Bestiarys (and other lesser known monster books). If you liked the completes then check out the Ultimate Combat and Ultimate Magic. That is about it as far as where to start. You will learn things as you get going but it really really just comes down to style and what you need or want from the product line. [/QUOTE]
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