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<blockquote data-quote="Donovan Morningfire" data-source="post: 4122167" data-attributes="member: 39532"><p>I'm probably gonna end up getting lambasted for this sooner or later...</p><p></p><p>But as far as Paizo's Pathfinder goes... big fat hairy deal.</p><p></p><p>Granted this based on the "Alpha Book 1," but reading through it feels less like a the much touted "3.75e" that seems to be all the buzz and more like "3.51e." Then again, I'm one of those folks that gneech identified as thinking 3.5e needs a lot of work; as such, based on what I've seen I'm looking forward to 4e. Then again, I wasn't expecting 4e to be "Star Wars in Dungeons" and figured some stuff would be different between the two.</p><p></p><p>The fighter bit with armor and weapon mastery helps him out a bit, and rogues get plenty more in the way of neat stuff to do. Cleric's turning is a vast improvement over the 3e version, and their method of handling school specialization is certainly more robust than the 3e ruleset's, giving a few more daily uses of certain spells.</p><p></p><p>The orison/cantrip mechanics (cast all day long) strikes me as amusing since it's not much different than 4e's "at will" magical effects, just for the bottom-rung spells. Doesn't really solve the "15 minute workday" that I've seen and heard about regarding casters wanting to stop and rest after dumping their higher-level spells.</p><p></p><p>Skill system is just the Unearthed Arcana option for doing away with skill points altogether, though it was nice to see a few steps towards skill consolidation.</p><p></p><p>The rules bit about only being able to use "one combat feat per round" really sticks in my craw as severly hampering fighters and other martial combatants as they rely extensively on those kinds of feats to do their thing, while the casters can do their thing (casting spells) without a "warm-up period."</p><p></p><p>I've already passed this along to my GM friend that's in the same camp as gneech regarding 4e should he run a D&D campaign anytime in the future.</p><p></p><p>And I don't see Paizo's decision as particularly gutsy either. They were on the fence about whether to go 4e or not for a long time, and finally made their decision when it became clear the GSL wouldn't be in their hands in a reasonable time frame. It all came down to the fiscal bottom line, and with no GSL in hand, that meant either push ahead with what they know (3.5e) or take a hit in the wallet. Given that set-up, it's simply smart business to keep producing books for a market that will prove to be quite viable for some time to come. Maybe it's my perspective, but "gutsy" would have been proudly announcing their "Pathfinder" system in the immediate wake of 4e's announcement back in 2007.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4122167, member: 39532"] I'm probably gonna end up getting lambasted for this sooner or later... But as far as Paizo's Pathfinder goes... big fat hairy deal. Granted this based on the "Alpha Book 1," but reading through it feels less like a the much touted "3.75e" that seems to be all the buzz and more like "3.51e." Then again, I'm one of those folks that gneech identified as thinking 3.5e needs a lot of work; as such, based on what I've seen I'm looking forward to 4e. Then again, I wasn't expecting 4e to be "Star Wars in Dungeons" and figured some stuff would be different between the two. The fighter bit with armor and weapon mastery helps him out a bit, and rogues get plenty more in the way of neat stuff to do. Cleric's turning is a vast improvement over the 3e version, and their method of handling school specialization is certainly more robust than the 3e ruleset's, giving a few more daily uses of certain spells. The orison/cantrip mechanics (cast all day long) strikes me as amusing since it's not much different than 4e's "at will" magical effects, just for the bottom-rung spells. Doesn't really solve the "15 minute workday" that I've seen and heard about regarding casters wanting to stop and rest after dumping their higher-level spells. Skill system is just the Unearthed Arcana option for doing away with skill points altogether, though it was nice to see a few steps towards skill consolidation. The rules bit about only being able to use "one combat feat per round" really sticks in my craw as severly hampering fighters and other martial combatants as they rely extensively on those kinds of feats to do their thing, while the casters can do their thing (casting spells) without a "warm-up period." I've already passed this along to my GM friend that's in the same camp as gneech regarding 4e should he run a D&D campaign anytime in the future. And I don't see Paizo's decision as particularly gutsy either. They were on the fence about whether to go 4e or not for a long time, and finally made their decision when it became clear the GSL wouldn't be in their hands in a reasonable time frame. It all came down to the fiscal bottom line, and with no GSL in hand, that meant either push ahead with what they know (3.5e) or take a hit in the wallet. Given that set-up, it's simply smart business to keep producing books for a market that will prove to be quite viable for some time to come. Maybe it's my perspective, but "gutsy" would have been proudly announcing their "Pathfinder" system in the immediate wake of 4e's announcement back in 2007. [/QUOTE]
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