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Pathfinderize the Warforged
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<blockquote data-quote="Remathilis" data-source="post: 4990331" data-attributes="member: 7635"><p>Think of it this way:</p><p></p><p>1.) Armor Adjustment (+2 armor, 10% ASF) = Leather Armor. 15 gp.</p><p>2.) Light Fortification Armor Ability = 1,000 gp (since they don't need another +1 to enchant it). </p><p>3.) Non-necessity to breathe = Necklace of Adaptation. 9,000 gp.</p><p>4.) Immunity to Poison = Periapt of Proof against Poison. 27,000 gp.</p><p>5.) No Eat/Drink/Sleep = Ring of Sustenance. 2,500 gp.</p><p>6.) Immunity to Disease = Periapt of Health. 7,500 gp.</p><p>7.) Immunity to Paralysis = No direct analog, but an element of the Ring of Free Movement (maybe 5,000 of its 40,000 gp cost).</p><p>8.) Immune to Energy Drain = Death Ward Armor Ability (MIC 10) 1,000 gp.</p><p></p><p>There are no items that grant blanket immunity to sleep, fatigue, or the sickened condition. </p><p></p><p>Total Cost of WF abilities = 53,015 gp. In other words, the sum total in gold of a PC between 9th and 10th level.</p><p></p><p>That doesn't include the cost of the free permanent suit of Dwarven/Adamantine Plate (16,500) or Elven/Mithral Chain (5,150) that a WF can get a 1st level for a feat.</p><p></p><p>Granted, this is partially balanced by worse than normal ability scores (net -2), no bonus languages (common only, no free for Int), partial healing immunity, and a few corner-case special weaknesses (fear rust monsters, and druids if your campaign features a lot of those). </p><p></p><p>Still, if you think they're under the curve compared to the <a href="http://paizo.com/pathfinderRPG/prd/races.html" target="_blank">seven core races</a>, feel free to add on. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p></blockquote><p></p>
[QUOTE="Remathilis, post: 4990331, member: 7635"] Think of it this way: 1.) Armor Adjustment (+2 armor, 10% ASF) = Leather Armor. 15 gp. 2.) Light Fortification Armor Ability = 1,000 gp (since they don't need another +1 to enchant it). 3.) Non-necessity to breathe = Necklace of Adaptation. 9,000 gp. 4.) Immunity to Poison = Periapt of Proof against Poison. 27,000 gp. 5.) No Eat/Drink/Sleep = Ring of Sustenance. 2,500 gp. 6.) Immunity to Disease = Periapt of Health. 7,500 gp. 7.) Immunity to Paralysis = No direct analog, but an element of the Ring of Free Movement (maybe 5,000 of its 40,000 gp cost). 8.) Immune to Energy Drain = Death Ward Armor Ability (MIC 10) 1,000 gp. There are no items that grant blanket immunity to sleep, fatigue, or the sickened condition. Total Cost of WF abilities = 53,015 gp. In other words, the sum total in gold of a PC between 9th and 10th level. That doesn't include the cost of the free permanent suit of Dwarven/Adamantine Plate (16,500) or Elven/Mithral Chain (5,150) that a WF can get a 1st level for a feat. Granted, this is partially balanced by worse than normal ability scores (net -2), no bonus languages (common only, no free for Int), partial healing immunity, and a few corner-case special weaknesses (fear rust monsters, and druids if your campaign features a lot of those). Still, if you think they're under the curve compared to the [URL="http://paizo.com/pathfinderRPG/prd/races.html"]seven core races[/URL], feel free to add on. :hmm: [/QUOTE]
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