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*Pathfinder & Starfinder
Pathfinderize the Warforged
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<blockquote data-quote="JacktheRabbit" data-source="post: 4990461" data-attributes="member: 525"><p>1. Great, too bad its an amor bonus and unlike an actual suit of leather armor it cannot be swapped out with loot during first adventure.</p><p></p><p>2. An ability that would go away in Pathfinder since golems are not immune to sneak attack.</p><p></p><p>3. Only useful in deep space or sudden underwater adventures. How often do either happen. If underwater comes along and rest of party doesnt have pots then they leave and come back with them.</p><p></p><p>4. Useful but only as long as the DM uses poison wielding foes against you. As a rule DMs rarely throw more than a token monster at you when they know your immune.</p><p></p><p>5. Barely useful. The WF still needs downtime if they are any sort of caster. Also when has food ever been relevant in a campaign?</p><p></p><p>6. Or equal to a lvl 3 paladin / lvl 5 monk. Its a fun cookie but even running say the Pathfinder 7 days to the Grave the immunity doesnt change much at all. Basically it means the already often ignored Contagion spell is useless against you.</p><p></p><p>7. When will this apply? WF are not immune to mind-affecting magic so any mind based spell like hold person will work just fine against them. Though open to debate. Basically you are the worlds biggest badass against the old Wand of Paralyzation.</p><p></p><p>8. This one by far is the most powerful ability and its also about the cheapest one of them all. </p><p></p><p>So you get all of this combined with a bonus to the weakest physical stat and a negative to two different mental stats.</p><p></p><p>As for the armor through feats, they are nice. But you can never take it off so you are permanently affecting your movement ability.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 4990461, member: 525"] 1. Great, too bad its an amor bonus and unlike an actual suit of leather armor it cannot be swapped out with loot during first adventure. 2. An ability that would go away in Pathfinder since golems are not immune to sneak attack. 3. Only useful in deep space or sudden underwater adventures. How often do either happen. If underwater comes along and rest of party doesnt have pots then they leave and come back with them. 4. Useful but only as long as the DM uses poison wielding foes against you. As a rule DMs rarely throw more than a token monster at you when they know your immune. 5. Barely useful. The WF still needs downtime if they are any sort of caster. Also when has food ever been relevant in a campaign? 6. Or equal to a lvl 3 paladin / lvl 5 monk. Its a fun cookie but even running say the Pathfinder 7 days to the Grave the immunity doesnt change much at all. Basically it means the already often ignored Contagion spell is useless against you. 7. When will this apply? WF are not immune to mind-affecting magic so any mind based spell like hold person will work just fine against them. Though open to debate. Basically you are the worlds biggest badass against the old Wand of Paralyzation. 8. This one by far is the most powerful ability and its also about the cheapest one of them all. So you get all of this combined with a bonus to the weakest physical stat and a negative to two different mental stats. As for the armor through feats, they are nice. But you can never take it off so you are permanently affecting your movement ability. [/QUOTE]
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