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Pathfinderize the Warforged
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<blockquote data-quote="Varthol" data-source="post: 5330639" data-attributes="member: 95517"><p><strong>Re: Warforged in PRPG</strong></p><p></p><p>I have tried creating a version of the Warforged for the PRPG.</p><p>Here it is:</p><p></p><p> Living Construct (Ex.): Warforged characters are not of the Humanoid type. They are of the Construct type and have the Living Construct subtype. Living Constructs gain none of the features of normal constructs unless specified so and have a Constitution score.</p><p> </p><p></p><p>Construct Resiliency: Warforged characters gain a +4 bonus on saves against poison, paralysis, disease, nausea, fatigue and exhaustion, effects that cause the sickened condition and energy drain.</p><p> </p><p></p><p>Construct Constitution: Warforged do not need to eat, sleep or breathe. They are immune to sleep spells and effects. Warforged can still benefit from consumable spells and items such as a Heroes’ Feast spell or a potion. Although warforged do not need to breathe, poison or some other similar effect in the air affects them.</p><p> </p><p></p><p>Construct Body: Warforged do not heal lethal damage naturally, but can be repaired by themselves or others. This requires a Craft (Armor, Weapons or Blacksmithing) check and requires 4 hours of work. As long as the total check result surpasses 10 the warforged heals that many hit points. The one making the repairs on the warforged character’s body can take 10 on this check but the total time he has to spend becomes 6 hours. He can also take 20 but the total time he has to spend becomes 8 hours.</p><p> </p><p></p><p>Metal and Wood: Warforged bodies include large quantities of wood and iron and spells and effects affect them as if they were both metal and wood and as if they were wearing metallic armor. Spells and effects that affect either wood or metal but work only on objects do not affect warforged. Warforged characters take 2d6 points of damage from rust effects.</p><p> </p><p></p><p>Warforged Reserves: Warforged characters at 0 hit points do not take additional damage from taking action. Warforged automatically succeed on all stabilize checks when at negative hit points. A warforged character that has been killed can be raised or resurrected.</p><p> </p><p></p><p>Warforged Racial Adjustments: +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma.</p><p> </p><p></p><p>Size: Medium (no special size bonuses or penalties)</p><p> </p><p></p><p>Light Fortification (Ex.): Warforged characters have a 25% chance to negate critical hits and sneak attacks dealt upon them and damage is instead rolled normally. This ability does not stack with others of the same kind including the Light Fortification, Moderate Fortification and Heavy Fortification armor special abilities.</p><p> </p><p></p><p>Natural Weapon: Warforged characters possess a natural weapon in the form of a slam attack that deals 1d4 points of damage.</p><p> Battlefield Craftsmen: Warforged characters gain a +2 bonus on Craft skill checks made to repair themselves or other warforged.</p><p> </p><p></p><p>Construct Toughness: Warforged characters gain Toughness as a bonus </p><p></p><p>feat.</p><p> </p><p></p><p>Base Land Speed: 30 Ft.</p><p> Automatic Languages: Common.</p><p> Bonus Languages: Any (except secret languages such as Druidic, etc.)</p></blockquote><p></p>
[QUOTE="Varthol, post: 5330639, member: 95517"] [b]Re: Warforged in PRPG[/b] I have tried creating a version of the Warforged for the PRPG. Here it is: Living Construct (Ex.): Warforged characters are not of the Humanoid type. They are of the Construct type and have the Living Construct subtype. Living Constructs gain none of the features of normal constructs unless specified so and have a Constitution score. Construct Resiliency: Warforged characters gain a +4 bonus on saves against poison, paralysis, disease, nausea, fatigue and exhaustion, effects that cause the sickened condition and energy drain. Construct Constitution: Warforged do not need to eat, sleep or breathe. They are immune to sleep spells and effects. Warforged can still benefit from consumable spells and items such as a Heroes’ Feast spell or a potion. Although warforged do not need to breathe, poison or some other similar effect in the air affects them. Construct Body: Warforged do not heal lethal damage naturally, but can be repaired by themselves or others. This requires a Craft (Armor, Weapons or Blacksmithing) check and requires 4 hours of work. As long as the total check result surpasses 10 the warforged heals that many hit points. The one making the repairs on the warforged character’s body can take 10 on this check but the total time he has to spend becomes 6 hours. He can also take 20 but the total time he has to spend becomes 8 hours. Metal and Wood: Warforged bodies include large quantities of wood and iron and spells and effects affect them as if they were both metal and wood and as if they were wearing metallic armor. Spells and effects that affect either wood or metal but work only on objects do not affect warforged. Warforged characters take 2d6 points of damage from rust effects. Warforged Reserves: Warforged characters at 0 hit points do not take additional damage from taking action. Warforged automatically succeed on all stabilize checks when at negative hit points. A warforged character that has been killed can be raised or resurrected. Warforged Racial Adjustments: +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma. Size: Medium (no special size bonuses or penalties) Light Fortification (Ex.): Warforged characters have a 25% chance to negate critical hits and sneak attacks dealt upon them and damage is instead rolled normally. This ability does not stack with others of the same kind including the Light Fortification, Moderate Fortification and Heavy Fortification armor special abilities. Natural Weapon: Warforged characters possess a natural weapon in the form of a slam attack that deals 1d4 points of damage. Battlefield Craftsmen: Warforged characters gain a +2 bonus on Craft skill checks made to repair themselves or other warforged. Construct Toughness: Warforged characters gain Toughness as a bonus feat. Base Land Speed: 30 Ft. Automatic Languages: Common. Bonus Languages: Any (except secret languages such as Druidic, etc.) [/QUOTE]
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