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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinderized Artificer a la Steampunk
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<blockquote data-quote="SteelDraco" data-source="post: 5556686" data-attributes="member: 359"><p>How you adapt it sort of depends on what kind of role you want the artificer class to play. In Eberron, they can be either a buffer (by giving out temporary magic items they've created) or a blaster (by imbuing wands with metamagic feats and blasting away). Similar to clerics and undead, they make any fight with constructs fairly trivial, and in my experience that tends to be somewhat less than fun.</p><p></p><p>You said you wanted to go steampunk. Are the steampunk creations explicitly magical, or are they a form of technology? The artificer class in Eberron is focused around magical items, not technology. It's also a dedicated spellcaster. Is that your intent?</p><p></p><p>You might see if you can find the old World of Warcraft rulebook for D&D 3.0 - there was a tinker class in there that allowed you to create inventions and use guns that seems somewhat similar to what you're going for. I played one for a brief game, and I found it quite fun.</p><p></p><p>The class linked above is a nice take on a "mad scientist" type character class for Pathfinder. I haven't played it, but it seems like a fun way to go. I would personally miss some of the infusions that were my favorite part of the Eberron artificer, but it's a good way to play a Deadlands-ish steampunk mad scientist. That's actually how the current Deadlands rules work - you're a spellcaster with a technology-based description for each of your powers.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 5556686, member: 359"] How you adapt it sort of depends on what kind of role you want the artificer class to play. In Eberron, they can be either a buffer (by giving out temporary magic items they've created) or a blaster (by imbuing wands with metamagic feats and blasting away). Similar to clerics and undead, they make any fight with constructs fairly trivial, and in my experience that tends to be somewhat less than fun. You said you wanted to go steampunk. Are the steampunk creations explicitly magical, or are they a form of technology? The artificer class in Eberron is focused around magical items, not technology. It's also a dedicated spellcaster. Is that your intent? You might see if you can find the old World of Warcraft rulebook for D&D 3.0 - there was a tinker class in there that allowed you to create inventions and use guns that seems somewhat similar to what you're going for. I played one for a brief game, and I found it quite fun. The class linked above is a nice take on a "mad scientist" type character class for Pathfinder. I haven't played it, but it seems like a fun way to go. I would personally miss some of the infusions that were my favorite part of the Eberron artificer, but it's a good way to play a Deadlands-ish steampunk mad scientist. That's actually how the current Deadlands rules work - you're a spellcaster with a technology-based description for each of your powers. [/QUOTE]
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Pathfinderized Artificer a la Steampunk
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