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General Tabletop Discussion
*Pathfinder & Starfinder
"Pathfinderizing" Non-Core Classes and Races
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<blockquote data-quote="FentonGib" data-source="post: 4488834" data-attributes="member: 77527"><p>I'm finding that most of the non-core classes that I use in my game have only really required some skills re-assortment, (and Presto2112's document has helped on that) but I've taken the advantage to house-rule some things I wasn't too happy with, and have alternate versions of some classes - especially those that fit better with my Ravenloft game. For example Ravenloft Paladins don't get Detect Evil and Aura of Courage, since they'd run the essence of the game - so as per the rules they get Detect Chaos and the Courage feat. But I've made variants which follow along with the Complete Champion and dump the spells in lieu of extra bonus feats, or instead of Detect Evil (or Chaos) getting Detect Undead.</p><p></p><p>At the end of the day I'm fairly willing to let a player customise a class to a degree, if I think it fits with concept. I brought in "negative feats" which are basically flaws that negate feats (e.g. Armour Ineptitude - which removes an armour proficiency) that can be used to buy more feats and buy flavour.</p><p></p><p>For example a Fighter from a Culture Level 9 realm is supposed to get heavy armour proficiency, but in CL9 it says that heavy armour is frowned on, since they see them as barbaric and use light weapons and armour. So imo allowing a player to "remove" the armour proficiency and get weapon finesse instead is more in-keeping with the theme of the game. Of course that same character may realise later on that that Paladin with Plate armour takes a lot less damage than he does...</p><p></p><p>What I AM having trouble with is the Prestige classes - especially Wizards. If I have a class get to say Wizard 6, then carry on with a wizard class, do they carry on getting the bonus abilities? In the old system they'd lose the familiars and bonus feats, but carry on improving in spellcasting, including the +1 spell for specialty school per level. To me not allowing them access to the bonus spells/abilities is like denying them that +1... but is it now a class special quality? </p><p></p><p>The players in my game like to think of PrC as something to aspire to, but the new core classes feel so good that it seems almost pointless to dump the exra abilities for some of the usually lame-but-concept-feeling ones of Prestige classes.</p><p></p><p>Any opinions?</p></blockquote><p></p>
[QUOTE="FentonGib, post: 4488834, member: 77527"] I'm finding that most of the non-core classes that I use in my game have only really required some skills re-assortment, (and Presto2112's document has helped on that) but I've taken the advantage to house-rule some things I wasn't too happy with, and have alternate versions of some classes - especially those that fit better with my Ravenloft game. For example Ravenloft Paladins don't get Detect Evil and Aura of Courage, since they'd run the essence of the game - so as per the rules they get Detect Chaos and the Courage feat. But I've made variants which follow along with the Complete Champion and dump the spells in lieu of extra bonus feats, or instead of Detect Evil (or Chaos) getting Detect Undead. At the end of the day I'm fairly willing to let a player customise a class to a degree, if I think it fits with concept. I brought in "negative feats" which are basically flaws that negate feats (e.g. Armour Ineptitude - which removes an armour proficiency) that can be used to buy more feats and buy flavour. For example a Fighter from a Culture Level 9 realm is supposed to get heavy armour proficiency, but in CL9 it says that heavy armour is frowned on, since they see them as barbaric and use light weapons and armour. So imo allowing a player to "remove" the armour proficiency and get weapon finesse instead is more in-keeping with the theme of the game. Of course that same character may realise later on that that Paladin with Plate armour takes a lot less damage than he does... What I AM having trouble with is the Prestige classes - especially Wizards. If I have a class get to say Wizard 6, then carry on with a wizard class, do they carry on getting the bonus abilities? In the old system they'd lose the familiars and bonus feats, but carry on improving in spellcasting, including the +1 spell for specialty school per level. To me not allowing them access to the bonus spells/abilities is like denying them that +1... but is it now a class special quality? The players in my game like to think of PrC as something to aspire to, but the new core classes feel so good that it seems almost pointless to dump the exra abilities for some of the usually lame-but-concept-feeling ones of Prestige classes. Any opinions? [/QUOTE]
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